Legacy:Village

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Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.

Each village has a village claim, or idol, which sends out influence in a large area, this area can be expanded with statues and banners to make the village larger. The village claim is similar to land claims, except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate scents. [Verify] Villages maintain a pool of authority, which is generated as members earn LPs based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.

If you have a village you can build Crossroads in it. This can be really helpful because they can be used to get in or out of the village without the need of keys. You also gain the ability to teleport to the village idol.

Ranks

Lawspeaker - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.

Chieftain - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.

Hirdsman - Can wear hirdsman gear.

Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).

Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village's influence and leave scents when they do.

Creating villages

Villages are started by making a village idol, then having up to 5 people with Yeomanry to right click on it (lawspeaker first), and then clicking "make village". After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)

Becoming Lawspeaker

After a Village Idol is ready to turn into a Village the first person to open the Village creation window and create the village will become the Lawspeaker.

A Lawspeaker can't leave the village by any means, other then death, until he renounces his role.

There is no way to become a Lawspeaker of a village no matter the authority of the village if there already exists one. The only way to become a Lawspeaker of a specific village is to kill or have the Lawspeaker of that village renounce his role.

If a village have no Lawspeaker only members of that village can become Lawspeaker if said village have more then 50k authority. If the same village drops below 50k authority if there are no Lawspeaker anyone can become the Lawspeaker of said village (members of that village or not). An exception exists where if a member of a village already have a role as in being the chieftain of a village he cannot become Lawspeaker of that same village.

You can't become a Lawspeaker if your a Chieftain. The Chieftain first needs to remove his role by any means before becoming the Lawspeaker.

If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village. Right click from visible range and become one. If the village has more then 50k authority trespass skill is needed and criminal acts needs to be turned on, although no sents are left taking over the empty village as described. Of course the person attempting to become Lawspeaker of a empty village can not be a Lawspeaker of another village.