Seasons
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As of
( Template:Patch: Patch-title "title" Not Found! ) Haven is having seasons.
- For Creature seasonality data, see Creature Seasonality table
- For Forageables seasonality data, see Forageables Seasonality table
Year cycle
Season duration is based on in-game time. Summer is 90 in-game days long. Autumn, Winter and Spring are 30 game days each. One year cycle in Hafen takes ~54 days and 17 hours of real-life time. Each year starts with first day of Spring. Seasons are connected to moon cycle: new season always comes during New Moon phase.
Game-time to Real-time:
- Game: 30d (Real: 9d 2h 51m )
- Game: 90d (Real: 27d 8h 32m )
- Game: 180d (Real: 54d 17h 4m )
Season Calendar
Last cleared: 2022-10-27 20:16:00 (UTC)
( See the [History] option/tab for previous cleared talks or topics )
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- Note 1: The dates in this calendar are predictions. There accuracy is still considered a work in progress. (assumes season switch at start of new moon)
- Note 2: Potential Game-server clock/time changes are not taking in account here. (Down time, Rollback, etc. Rare now a days).
- Current Season calibration point: Error: Invalid time. (ISO:Error: Invalid time.) Season: Template:SCC.Template:SCC
General seasonal changes
- Herbs have seasonality.
- Most small animals have seasonality. (See Creature Seasonality Table)
- Some large animals have seasonality.
- Crops fall fallow in winter. Fallow crops can be harvested for a reduced amount of seeds. Trellis crops stop growing in winter. Cycling trellis crops recede to their first cycle stage.
- Trees lose their fruits and seeds in winter, and regain them again during the summer. During summer and fall trees respawn fruits with the traditional decay mechanic. That means no fruits or seeds on trees for ~20 realtime days.
- Rivers, lakes, and some ocean tiles gradually freeze over during winter.
- You cannot plant seeds in winter
Minor seasonal features
Spring
- Bird Nests have more eggs.
Autumn
- Leaf Piles.
( Template:Patch: Patch-title "title" Not Found! ) (related: Perfect Autumn Leaf)
Winter
- Snow can be gathered off the ground (Adventure -> Dig) which also reveals the true ground-tile underneath it. Kicksled, a vehicle fast on snow and ice is more useful during winter.
- Ice Blocks can be acquired using a pick-axe by chopping ice away on water (Adventure -> Dig).
- Only some of herbs spawn on snow covered ground/terrain, but more forage spawn in winter on terrain cleared of snow.
- Animals eat only about 50% during winter
( Template:Patch: Patch-title "title" Not Found! ). - Swamps are emptied and eventually freeze over. Animals and plants don't spawn in it during winter.
- Both shallow and deep water freeze over, over the course of a few days.