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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2021 + ("Mandrake Root" should be slightly more common.)
- Game Updates/Changes/2021 + ("Meat in Jelly" now unlocks with "Hunting", rather than "Mining". Artifact from when cave jelly was the only gellant available.)
- Game Updates/Changes/2022 + ("Metal Cabinet"s can now be built outside.)
- Game Updates/Changes/2022 + ("Mulch" can now be used as landfill.)
- Game Updates/Changes/2021 + ("Oak"s and "King's Oak"s now drop visible acorns in winter.)
- Game Updates/Changes/2022 + ("Plumb-Bob" now requires an "Alloying Crucible", rather than an "Anvil", to make.)
- Game Updates/Changes/2021 + ("Plumb-Bob" now requires lead.)
- Game Updates/Changes/2021 + ("Raw Hide!" no longer activates if there are no horses around to hit.)
- Game Updates/Changes/2021 + ("Raw Hide!" now empties the stamina meter of any horse (with a rider) hit by it. Wild Horses lose their "Pony Power" entirely.)
- Game Updates/Changes/2021 + ("Raw Hide!" now hits targets further away harder than previously. The minimum horse dance time from being hit by "Raw Hide!" increased from 3 to 9 seconds.)
- Game Updates/Changes/2022 + ("Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect.)
- Game Updates/Changes/2022 + ("Reeds" are now an alchemical ingredient.)
- Game Updates/Changes/2022 + ("Reeds" can now be placed in "Wicker Picker"s.)
- Game Updates/Changes/2021 + ("Rocking Chair" no longer requires "Wood Polish".)
- Game Updates/Changes/2024 + ("Rough Polish" now uses the Masonry attribute for its quality, rather than Carpentry, and is discovered by the "Stoneworking" skill, rather than the "Carpentry" skill.)
- Game Updates/Changes/2020 + ("Scholarly Accounts" now factor in the size of the curiosity which they describe when determining their final LP. You may only study one scholarly account at a time.)
- Game Updates/Changes/2021 + ("Starfish" can now be placed in "Creel"s.)
- Game Updates/Changes/2024 + ("Stone Kist"s and "Jotun Clam"s can now be extended with Sketches.)
- Game Updates/Changes/2022 + ("Stone Pine" & "Black Pine" now give tar in amounts closer to "Pine".)
- Game Updates/Changes/2022 + ("Strongbox"es and "Wagon Station"s now require a setting time, much like houses and palisades, before reaching their full soak values. I.e. when first built they can be destroyed without much effort.)
- Game Updates/Changes/2024 + ("Tick"s are now only bait while bloated, much like Leeches.)
- Game Updates/Changes/2022 + ("Tinker's Throwing Axe" can now use the "Cleave" attack.)
- Game Updates/Changes/2018 + ("Weird Beetroot" should now be more common.)
- Game Updates/Changes/2024 + ("Wild Onion"s are now considered fodder.)
- Game Updates/Changes/2021 + ("Wishbone" no longer counts as Fine Bone.)
- Game Updates/Changes/2021 + ("Wood Strawberry" is now a "Berry", rather than a "Fruit".)
- Game Updates/Changes/2023 + ("Yule Lights(Elven Lights)", "Yule Star" & "Candy Cane" no longer count as "Herb"s.)
- Game Updates/Changes/2015 + ((<i>added</i>) Coins & Coi … (<i>added</i>) Coins & Coinpress. The coinpress, much as in Legacy, presses bars of metal to stacks of 100 coins. A coinpress can, optionally, be named. Coins produced in a named press are unique items which do not mix with other coins of other types, and which are not matched as coins of other types by barter stands. This means that you can, for example, create a stand which accepts only your own fiat currency. 100 coins of any type (named or otherwise) can be re-smelted into a bar of that same metal.therwise) can be re-smelted into a bar of that same metal.)
- Game Updates/Changes/2024 + ((Re-)Added "Boar Tusk Snuff" from Legacy! … (Re-)Added "Boar Tusk Snuff" from Legacy! Yoohoo!<br</br>>:"Boar Tusk Snuff" is a craftable substance.<br</br>>:When sniffed, player recieves a wound, corresponding in size to the snuff's quality, called "Tuskalooza!". "Tuskalooza!" buffs your Strength attribute by its wound size, but diminishes rather quickly.<br</br>>:If sniffing more while already "Tuskalooza!"'d, you will, additionally, recieve a wound "Nose Bleed", which heals relatively quickly.<br</br>>:When "Tuskalooza!" disappears entirely, you will recieve a "Sore Snout" wound, lasting for some time. The size of the "Sore Snout" is a function of the maximum size the expiring "Tuskalooza!"-wound ever had.<br</br>>:You are mechanically prevented from committing the most obvious "Boar Tusk Snuff"-suicides, but do tread with caution.<br</br>>:The intent has been to make the snuff somewhat useless in combat, but useful when e.g. mining.een to make the snuff somewhat useless in combat, but useful when e.g. mining.)
- Game Updates/Changes/2025 + ((sys-change)..., "Quarryman" and "Lumberjack" bonii, to Mining Strength and Board/Block ... Buffed the base values of those credo buffs a bit to compensate ("Quarryman" from +20% to +40%, "Lumberjack" from +30% to +50%).)
- Game Updates/Changes/2022 + (2x:ed the effect of "Salt Crystals".)
- Game Updates/Changes/2024 + (<b>(?)</b> "Wellspring" can now be properly marked on the map like the old gods intended.)
- Game Updates/Changes/2024 + (<b>(?)</b> Added "Carpentry" and "Stoneworking" as additional prerequisite skills to buildings unlocked by "Animal Husbandry": "Bird House", "Dovecote", "Rabbit Hutch", "Chicken Coop".)
- Game Updates/Changes/2024 + (<b>(?)</b> Added "Music", skill required for playing and crafting instruments, and the "Whistle" emote. (Primary aim with this is to reduce the unlock load on certain skills/seen items, e.g. carpentry, boards, &c.))
- Game Updates/Changes/2024 + (<b>(?)</b> Crafting recipe tooltips for equippable items now present the equipment slot (combinations) they can be equipped in.)
- Game Updates/Changes/2024 + (<b>(?)</b> Crafting recipe tooltips in the action menu now present the skills by which they were unlocked.)
- Game Updates/Changes/2024 + (<b>(?)</b> One must now have seen "Snow" in order to be able to build "Wilderness Skis", "Sleigh" and "Kicksled".)
- Game Updates/Changes/2024 + (<b>(?)</b> Paintings can now be crafted with any vegetable oil, rather than "Linseed Oil" specifically.)