Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2017 + (Added stockpiles for everything... or at least for metal nuggets.)
- Game Updates/Changes/2017 + (Added stockpiles for everything... starting with cavebulbs.)
- Game Updates/Changes/2022 + (Added stones: Chert, Graywacke, Serpentine, Sunstone.)
- Game Updates/Changes/2025 + (Added support for more arbitrary attribute … Added support for more arbitrary attribute definitions. Many of the smaller/more specific bonii which the game has historically had have been somewhat hidden and never clearly communicated. With the new attribute system, defining and tracking such mechanics/values can now be done in a more formalized system, which also allows for greater ease in e.g. providing multiple sources for increasing a particular value.sources for increasing a particular value.)
- Game Updates/Changes/2024 + (Added support for variable materials and custom sketches to "Carpet":s. Old carpets will still appear as they always have, but new ones can be tailored to your liking!)
- Game Updates/Changes/2016 + (Added support for variable materials on catapults.)
- Game Updates/Changes/2022 + (Added terrains: Peat Moss (''Source of new [[Peat]] resource'').)
- Game Updates/Changes/2022 + (Added the ability to guide animals. If you … Added the ability to guide animals. If you have a leashed animal, you can right-click its leash and "Guide" the animal. The animal then walks wherever you click. Other animals your guided animal hits are "Shoo":ed. Cow Bowling intensifies. Pretty sweet. Should, in retrospect, have put this ability on the animal, rather than on the leash. May fix in the future. than on the leash. May fix in the future.)
- Game Updates/Changes/2020 + (Added the ability to lock wagons. Note that only wagons with locks installed can be Encamped.)
- Game Updates/Changes/2016 + (Added the ability to put locks on Knarrs. If you do, the key will be required to sail the Knarr.<br>Also made it so that you need Siege Engines to damage a Knarr, but on account of that lowered their HP from 7500 to 2500.)
- Game Updates/Changes/2020 + (Added the ability to ride indefinitely in a particular direction with Shift+LMB to Wagons, analogous to how it works for other mounts.)
- Game Updates/Changes/2017 + (Added the ability to roast chestnuts in fireplaces and ovens. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=53536 here].)
- Game Updates/Changes/2018 + (Added the ability to spitroast fishes.)
- Game Updates/Changes/2017 + (Added the ability to spitroast large anima … Added the ability to spitroast large animals. You may now carry an intact dead animal -- should be all except Trolls & Mammoths -- and put them on a roasting spit by right-clicking the spit. We also made it so that the quality of the spit influences the end product, and that goes for small animals as well.duct, and that goes for small animals as well.)
- Game Updates/Changes/2018 + (Added toggle to "Display Mining Radii", displays mining radius of all mine supports.)
- Game Updates/Changes/2016 + (Added toolbelts. All belts now have a vary … Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key. equip it, from the tool belt, using that key.)
- Game Updates/Changes/2022 + (Added trees: Acacia, Black Poplar, Gray Alder, Wych Elm, Zelkova.)
- Game Updates/Changes/2022 + (Added two new experiences. See if you can find them! ("Anthill Rising" & "The Carving of Runes"))
- Game Updates/Changes/2024 + (Added variable building materials to "Cupboard" and "Spinning Wheel".)
- Game Updates/Changes/2019 + (Added variable coloration to horses, much like for cows. All previously existing horses have been gifted with a random seed. Hopefully the results aren't absolutely horrid.)
- Game Updates/Changes/2022 + (Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them.)
- Game Updates/Changes/2024 + (Added variable materials to "Chest". This may be performance controversial, but I felt compelled for the mad ÆSTETHICS.)
- Game Updates/Changes/2021 + (Added variable materials to "Crucible". The Crucible can now burn both coal and ordinary fuel (e.g. wood), but some processes may require coal. We had not intended to make nuggets strictly dependent on coal.)
- Game Updates/Changes/2021 + (Added variable materials to "Finery Forge"s. They now take color and texture from the materials they were made from. Note that this implied a slight change to the recipe, which might have interesting quality implications.)
- Game Updates/Changes/2021 + (Added variable materials to "Fireplace". ...)
- Game Updates/Changes/2024 + (Added variable materials to "Herbalist Table".)
- Game Updates/Changes/2021 + (Added variable materials to "Hitching Post"s. They now take wood color from whatever type of wood they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Meatgrinder"s. They now take color and texture from the materials they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Oven"s. They now take color and texture from the materials they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Ropewalk"s. They will now visually show graphical influence from the wood types from which they were made.)
- Game Updates/Changes/2021 + (Added variable materials to "Steel Crucible".)
- Game Updates/Changes/2024 + (Added variable materials to "Stone Casket".)
- Game Updates/Changes/2020 + (Added variable materials to Querns. They should now take the stone material of whatever boulder you make them from.)
- Game Updates/Changes/2016 + (Added variable materials to Rowboat and Wilderness Beacon.)
- Game Updates/Changes/2016 + (Added variable materials to Wheelbarrow, Metal Cauldron, and Charter Stone.)
- Game Updates/Changes/2021 + (Added variable materials to Wood and Metal plows. The blocks give color to the handle, and the boards/metal gives color to the blade.)
- Game Updates/Changes/2016 + (Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom.)
- Game Updates/Changes/2022 + (Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.)
- Game Updates/Changes/2021 + (Added variable wood materials to Churn.)
- Game Updates/Changes/2021 + (Added website sketch preview to "Snekkja"s.)
- Game Updates/Changes/2021 + (Added winter specific curiosity.)
- Game Updates/Changes/2018 + (Added, "Pointed Cap" and...)
- Game Updates/Changes/2017 + (Added, by popular request, "Feather Band", hat.)
- Game Updates/Changes/2017 + (Added, by popular request, "The Dab", emote.)
- Game Updates/Changes/2017 + (Added, by popular request, Otters! Derpy little water dweller that swims around. Mostly harmless!)
- Game Updates/Changes/2018 + (Added, with infinite capacity, stockpiles for everything... or at least for 50 mussels.)
- Game Updates/Changes/2016 + (Added/Re-Added Beer. Germinate Barley on a … Added/Re-Added Beer. Germinate Barley on a Herbalist Table. Roast Germinated Barley in a Kiln to get Malted Barley. Grind Malted Barley to Barley Grist. Craft Wort using hops and grist, and then store the wort in a Demijohn until it transforms to glorious Beer. Beer buffs Meat and Sausage by 0.5% and 1% respectively, per gulp at Q10.0.5% and 1% respectively, per gulp at Q10.)
- Game Updates/Changes/2016 + (Added/Re-Added Torch post from Legacy. You can stash and retrieve a torch from it at your leisure.)
- Game Updates/Changes/2016 + (Added/Re-added "Lawspeaking", skill required to form Villages and Realms.)
- Game Updates/Changes/2016 + (Added/Re-added "Onion Rings", "Fishsticks", and "Batter", food.)
- Game Updates/Changes/2018 + (Added/Re-added "Ranger's Bow", from Legacy. Ranger's Bows deal more damage, and have longer range, than Hunter's Bows, but aim slower.)