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A list of all pages that have property "Patch changes/change" with value "Odd Tubers now count as a "Tuber" for recipes requiring those.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2024  + (Made the "Fireplace" inventory 3x3, rather than 2x2.)
  • Game Updates/Changes/2023  + (Male and Female "Silk Moth"s no longer stack together, which should prevent eggs from ending up in silkmoth stacks. Existing such stacks are unaffected.)
  • Game Updates/Changes/2024  + (Mannequins can now, when empty, be removed from their stands and carried away separate from them.)
  • Game Updates/Changes/2016  + (Metal now required for wagon, mostly for color larping purposes.)
  • Game Updates/Changes/2022  + (Midges should no longer spawn when it rains.)
  • Game Updates/Changes/2024  + (Mine Hole Ladders should now properly indicate the mine support radius they extend around them.)
  • Game Updates/Changes/2023  + (Mine Supports now take less damage when preventing cave ins (about 0.5x). When a Mine Support prevents a cave in, the normal collapsing stone effect is played on it to indicate that.)
  • Game Updates/Changes/2024  + (Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.))
  • Game Updates/Changes/2021  + (Moose can aggro and are occasionally lethal.)
  • Game Updates/Changes/2018  + (Morels can now be picked with a picking basket. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=60039 here].)
  • Game Updates/Changes/2023  + (Most interactions should now be possible tMost interactions should now be possible to perform through stacks. You can right-click a stack to interact with an item in it, you can hold the stack and right click the map or an object to perform the normal item interaction with that, e.g. forming new stockpiles, adding to stockpiles, adding fuel, &c. Mileage may vary around edge cases as the implementation is perhaps not a thing of perfect beauty, but it felt like a major improvement. Report any strangeness.e a major improvement. Report any strangeness.)
  • Game Updates/Changes/2020  + (Mounts can no longer be ridden into dungeons, preventing various problems with boats ending up in beaver dams, and the like.)
  • Game Updates/Changes/2021  + (Moved "Bonfire" recipe to Lawspeaking to prevent very early unlock. Legacy had a Symbel skill, which we should probably bring back.)
  • Game Updates/Changes/2023  + (Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.)
  • Game Updates/Changes/2020  + (Moving the Claim Pole of a Private Claim by constructing a new one now gives the claim a new activation timer, as if it were newly built, making it vulnerable to destruction.)
  • Game Updates/Changes/2021  + (Mulberry Trees should now shed some leaf planes when picked clean. Should perhaps add this for other leaf trees as well. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=66023 here].)
  • Game Updates/Changes/2023  + (Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically.)
  • Game Updates/Changes/2024  + (Natural "Wellspring"s can now be destroyed using Siege Engines, e.g. Wrecking Balls.)
  • Game Updates/Changes/2021  + (Nerfed "Rose Gold Clasps" a fair bit.)
  • Game Updates/Changes/2022  + (Nerfed Salt such that it works similarly to the pre-W14 hunger-level scaling: its efficacy decreases on more powerful hunger levels with the square of their power.)
  • Game Updates/Changes/2022  + (Nerfed various curiosities: Mistletoe.)
  • Game Updates/Changes/2022  + (New Skills: Cheesemaking, Charcoal Burning, Landscaping.)
  • Game Updates/Changes/2023  + (New characters now start at full (10000%) energy.)
  • Game Updates/Changes/2023  + (New curiosities added: Miniature Volcano.)
  • Game Updates/Changes/2021  + (New terrain: Ashland.)
  • Game Updates/Changes/2024  + (One must now have seen "Bar of Bronze, Iron, or Steel" in order to learn the "Cellar Recipe". This was a bit of a trap before, as the cellar could be built, but not excavated, by someone with only soft metal.)
  • Game Updates/Changes/2024  + (Opening and closing UI windows are now gently animated.)
  • Game Updates/Changes/2023  + (Orange tree and Oranges stuff where added.)
  • Game Updates/Changes/2023  + (Ore Quality variance now takes effect per tile, rather than per piece of ore. This means that, all other things being equal, all ore from any single mine tile will be of uniform quality.)
  • Game Updates/Changes/2022  + (Palisades will now never cascade from unclaimed land to claimed land.)
  • Game Updates/Changes/2018  + (Paved tiles now decay by being overgrown wPaved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=52810 here].om/forum/viewtopic.php?f=48&t=52810 here].)
  • Game Updates/Changes/2018  + (Paving tiles should no longer decay underneath bounding boxes (Relevant for palisades, houses, &c).)
  • Game Updates/Changes/2016  + (Pearl Necklace now requires the Jewelry skill)
  • Game Updates/Changes/2021  + (Pepper now gives "Bum Burn" for each peppered food item eaten rather than 10% of the time.)
  • Game Updates/Changes/2020  + (Personal Claims now have the same building restrictions as walls do, i.e. must be built more than three tiles away from water.)
  • Game Updates/Changes/2024  + (Planting Trees by hand now requires "Plant Lore".)
  • Game Updates/Changes/2022  + (Porting a ship should now give no more Travel Weariness than traveling to your Hearth Fire, and the incentives to use meaningless travel alts should thus hopefully be reduced.)
  • Game Updates/Changes/2021  + (Purses may now hold gems.)
  • Game Updates/Changes/2022  + (Pushed a change to building placement outlPushed a change to building placement outlined [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73871&start=40#p914180 here]. Hoping this covers all our use cases and is reasonably nice for everyone.<br</br>>Building placement blueprints last until the construction sign is placed, rather than disappear when you click to place it.<br</br>>Holding Shift while placing a building blueprint allows you to finely place (move it around in small steps), and finely rotate (rotate in small rotation steps), the building.<br</br>>Holding Ctrl allows you to rotate the building, and walk with LMB.t;Holding Ctrl allows you to rotate the building, and walk with LMB.)
  • Game Updates/Changes/2022  + (Pushed a change to building placement outlined [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73871&start=40#p914180 here]. Hoping this covers all our use cases and is reasonably nice for everyone.)
  • Game Updates/Changes/2019  + (Quail Feathers are now fine feathers. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=66211 here].)
  • Game Updates/Changes/2019  + (Quality when butchering fish is now soft capped by tool quality and survival skill.)
  • Game Updates/Changes/2018  + (Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb.)
  • Game Updates/Changes/2018  + (Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards.)
  • Game Updates/Changes/2023  + (Quests now attempt to take seasonality and availability into greater account when generating. Fewer quests should be generated off-season, and, early world, the quests should be less likely to ask for things globally undiscovered.)
  • Game Updates/Changes/2020  + (Rage no longer implies anything for your Knockout Protection, and only means that you are allowed to aggro, much like it used to be.)
  • Game Updates/Changes/2025  + (Ranges for "Archery Tower"s and "Catapult"s are no longer randomized, but rather fixed to their medium ranges (~20 tiles for "Catapult"s, and ~18 tiles for "Archery Tower"s).)
  • Game Updates/Changes/2021  + (Re-Added "Charter Stone"s. A Village may bRe-Added "Charter Stone"s. A Village may build a Charter Stone on its territory, and set a (secret) name for it. Anyone can travel from any Thingwall to any Charter Stone they know the secret name of. You do not need to have visited the Charter Stone previously to travel to it. You can not travel between Charter Stones. You can set Charter Stones to allow the spawning of new characters by them. Porting to a "Charter Stone" will apply a visitor debuff to the character porting to it.tor debuff to the character porting to it.)
  • Game Updates/Changes/2016  + (Re-added "Strongbox". The strongbox can't be built on claims without access to them, and also can't be moved.)
  • Game Updates/Changes/2017  + (Re-implemented Ancestral Worship (and Ancestral Shrine) from Legacy.)