Timber Tunnel

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Timber Tunnel
Vital statistics
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 0.1 x 0.1</i> 0.1 x 0.1
Skill(s) RequiredSpecific needed skills that enable a given object or item. Mining
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Block of Wood x5, Nugget of Common Metal x1
Repaired With Block of Wood
Can be Lifted No
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Build > Buildings & Construction > Mine Construction > Timber Tunnel

Timber Tunnels are mining support structures which prevent cave-ins in a 1x4 tile radius. They can be bit of a hassle to build due to requiring wood.
Timber Tunnels are the first tier of tunnel supports that stands aside of Mining support/columns:

Note: Mined tiles will still show dust animation (see Mining page) when under the radius of the support, to warn of cave-in tiles, but caveins won't occur under support.

Timber Tunnel takes damage every time it prevents a cave-in. If not taken care of, this can eventually result in destruction of the Timber Tunnel which triggers a massive cave-in.

Caution: whenever any mine support is removed, all tiles under it are checked for unstable mine tiles. If there are unstable tiles within range, which are now, with the removal of the mine support, unsupported, the removal will cause a cave in. This means that you can now tear down mine supports without cave ins, if you still have proper support around it


Game Development

  • Coq au Arch (2026-04-23) >"Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels."