Merchant's Ring

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Merchant's Ring
Hafen-Merchant's Ring.png
Vital statistics
Size 1 x 1
Skill(s) Required Jewelry
Object(s) Required Gold Nugget, Goldbeater's Skin
Produced By Smithy's Hammer, Anvil
QL10 Equipment Statistics
Slot(s) Occupied 5L, 5R
STR Bonus 3
AGI Bonus 3
INT Bonus 3
CON Bonus 3
PER Bonus 3
CHA Bonus 3
WIL Bonus 3
DEX Bonus 3
PSY Bonus 3
Gilding statistics
Gilding Chance 15%-25%
Gilding Attributes Charisma, Intelligence
Go to Objects
Icon keyboard.pngCraft > Jewelry > Merchant's Ring

A ring that increases to all base attributes.

Quality All Attributes
10 +3
40 +6
90 +9


Quality

  • Merchant's Ring Quality = [math]\frac{{q}Goldbeater Skin * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}[/math] and is softcapped by [math]\sqrt[4]{Dexterity*Psyche*Smiting*Lore}[/math]
  • Bonuses = [math]_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}[/math].

In-Game Example