Silver Rose

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Silver Rose
Silver Rose.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Jewelry
Object(s) Required Goldbeater's Skin, Silver Nugget x3
Produced By Anvil, Smithy's Hammer
Study details
Base LP 6000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 22h 0m
Mental Weight 10
EXP Cost 20
LP / EXP 300
LP / Hour (real) 272.73
LP / Mental Weight 600
LP / Hour / EXP 13.64
LP / Hour / Size 272.73
LP / Hour / Weight 27.27
LP / Hour / Size / EXP 13.64
LP / Hour / Weight / EXP 1.36
Go to Objects

Icon keyboard.pngCraft > Curiosities > Decoratives > Silver Rose

A Silver Rose is a craftable Curiosity which can be used in the Study Report to earn Learning Points.

Quality

Quality is that of the Goldbeater's Skin, affected by anvil and hammer. As silver has no quality, it does not affect the resultant quality.

Softcapped by Strength, Psyche and Smithing.

Game Development