real-life reference of mineral hardness (it's likely to be the same relative difference in-game):
MOHS HARDNESS SCALE
cinnabar = 2-2.5
limestone = 3-4
marble = 3-4
dolomite = 3.5-4
basalt = 5-6
feldspar = 6
schist = 6
granite = 6-7
porphyry = 6-7
sandstone = 6-7
flint = 7
gneiss = 7
quartz = 7
--Turtlesir (talk) 09:22, 21 October 2015 (EDT)
- jorb has said each stone type has an inherent hardness, modified by hardness variance. --Turtlesir (talk) 17:42, 22 October 2015 (EDT)
I think about it for a long time - there is plenty of crafts that use unique types of stone. Porphyr, limestones, basalt etc.
Maybe i should create a page for each type? or just add crafts in table? with new Uses column?
--Kitsuneg (talk) 20 October 2018 (EDT)
- Assuming: "creating separate pages for each stone type"
- As long as there is no need for stone data to be #ask'ed or #show'ed for, adding additional stone data/fields to the table should be fine.
- When there is some need for #ask or #show on stone data (now or near future), creating separate stone pages would be the default* option.
- *Default: As in, there seems to be a SMW feature to set properties for multiple items on the same page (#subobject). But ... I have no experience with SMW's #subobject's yet, so that is probably better left for later.
- --.MvGulik. 10:47, 20 October 2018 (EDT)
- I've also always wanted to create a unique page for each stone type, and also pages for each ore. They've become specific enough to warrant having their own page with an overarching 'Stone'/'ore' page which can be accessed with the 'Specific:' template.
- I think users often try to find what a certain stone type might do, and inevitably are redirected to the 'stone' page, where they have to search through a dozen or so stone types. Being able to search for the stone and having its own page which has the same layout as every other item is good for consistency.
- As an aside, Custom clients (I know amber for certain, the others i'm not so sure) have a built in hotkey to pull up the RoB Wiki page of that specific item. for example, ctrl+shift+click'ing limestone in your inventory will open the limestone page in your browser. The caveat is items on the wiki must be spelled exactly the same as in game.
- Basalt stone test case feels kinda done to me.
- Unless there is still some other stuff that needs to be added/changed (?), I figure it can be rolled out on the other stones.
- --.MvGulik. 17:57, 24 November 2018 (EST)
Yea, ty for helping!
will create pages later, need a lot of time to revision all unique crafts and update related pages, also new patch with drying fish took my attention. another billions pages incoming =\
MvGulik or Ricky can i ask you to update vein picture of Ore ans Stone with this "Mining? one man gather this for wiki, bright 1 tile pics - guess they should be a little cutted from top. Maybe they should be named in one format or so, it's in your scope =)
P.S. Im far from Pc and good internet for some time and can't do it myself now.
--Kitsuneg (talk) 19 November 2018 (EDT)
- I'll take a look at auto uploading them as new vein-image updates.
- (Initial Google-Drive speed-bump removed ... taking care of RoB part tomorrow)
- --.MvGulik. 12:03, 19 November 2018 (EST)
- (lingering old images => clear page browser-cache)
- --.MvGulik. 22:36, 20 November 2018 (EST)
objectsreq, Salad Greens ... ?
- aha, "Stone", of course. (I was just to tired to see that)
- --.MvGulik. 03:04, 23 November 2018 (EST)
The current dynamic gallery is unconditional in its image usage. (parameter-name(s) + gallery comment(s))
It could be made conditional if needed, to support it usage for the exception "Cat Gold" & "Shard of Conch" (both not having a vein as source)
will take a look at the current stone related images, for potential uniform naming scheme upgrade)No need to do any major renaming at the moment.
+ Adjusted Vein and Stone-Pavement image names to follow object page name (Caps and Spacing)
--.MvGulik. 02:54, 24 November 2018 (EST)