Weapons
A list of all available weapons.
Base Damage is for quality 10 weapons or ammunition.
Contents
Melee Weapons
Damage caused when using a melee weapon to make an Attack is: Base damage* sqrt(sqrt(Quality*Strength)/10). The way attack damage is calculated means that increasing Strength above weapon quality, or vice versa, gives marginal returns. Increasing strength to double weapon quality, or weapon quality to double strength, only yields ~19% extra damage. e.g. A person with a q40 Militia Sword and 40 strength deals 500 damage, whereas a person with a q40 Militia Sword and 80 strength, or a q80 Militia sword and 40 strength, deals ~595 damage. This means that keeping parity between strength and weapon quality gives the best returns, but may not always be desirable, since Strength affects other things, such as Smithing, and marginal returns are better than nothing at all.
Swords
- Bronze Sword does 90 base damage.
- Fyrdsman's Sword does 70 base damage.
- Hirdsman's Sword does 125 base damage.
- Cutblade does 135 base damage.
Axes
- Stone Axe does 30 base damage.
- Metal Axe does 45 base damage.
- Butcher's Cleaver does 45 base damage.
- Woodsman's Axe does 55 base damage.
- Battleaxe of the Twelfth Bay does 150 base damage.
Spears
- Boar Spear does 80 base damage.
Ranged Weapons
Damage caused when using a ranged weapon to Shoot is in a range of: (Min Weapon Damage + Min Ammunition Damage) - (Max Weapon Damage + Max Ammunition Damage). Ranged weapons deal damage randomly within this range. Maximum Damage is calculated as: Base Damage * sqrt(Quality/10), and Minimum Damage is calculated as: 0.5 * (pPerception/tAgility) * Maximum Damage, where pPerception is the player's Perception skill and tAgility is the target's Agility skill. Having high perception is thus very desirable when using ranged weapons, since these gains are not marginal, and gains in minimum damage also increase average damage. When your perception is double your target's agility, then you should always deal maximum damage. Weapon and ammunition quality also hard cap aiming speed, see Archery for explanation.
Bows
- Hunter's Bow does 50 base damage.
Slings
- Sling does 60 base damage.
Thrown
- Boar Spear does 80 base damage.
Ammunition
- Stone adds 0 base damage.(Sling only)
- Stone Arrow adds 50 base damage. (Bow only)
- Bone Arrow adds 60 base damage. (Bow only)
- Metal Arrow adds 70 base damage. (Bow only)
Unharmed Combat Boosters
While not equiped in the 'weapon' slot, these do improve unharmed combat, effectively functioning as weapons. A melee weapon can also be used at the same time.
- Cutthroat Knuckles does base damage.
- Lynx Claw Gloves does 4 base damage.
Shields
- Using a Wooden Roundshield allows you to use the 'Shield Up' combat maneuver which uses 250% of your Melee skill instead of 100% of your Unarmed skill from the default 'Chin Up'.