Keyring: Difference between revisions
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FictionRyu (talk | contribs) m (Removed the legacy stuff) |
(Add "Game Development" call.) |
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| ysize = 1 | | ysize = 1 | ||
| skillreq = [[requires::Locks & Bolts]] | | skillreq = [[requires::Locks & Bolts]] | ||
| objectsreq = [[requires::Nugget of | | objectsreq = [[requires::Nugget of Common Metal]] | ||
| producedby = | | producedby = Hand | ||
}} | }} | ||
{{GM|$Craft|$ | {{GM|$Craft|$Odds & Ends|$Lock & Key|Ke$yring}} | ||
Keyrings will hold up to 9 [[key]]s. The keys are functional as though they were in your inventory, and can be removed at any time. | Keyrings will hold up to 9 [[key]]s. The keys are functional as though they were in your inventory, and can be removed at any time. | ||
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To put keys on a keyring, right click the ring when it is in your inventory. That will open the keyring like a seedbag and give you access to nine slots for keys. | To put keys on a keyring, right click the ring when it is in your inventory. That will open the keyring like a seedbag and give you access to nine slots for keys. | ||
{{Game Development}} |
Latest revision as of 09:36, 23 December 2023
Keyring | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Locks & Bolts |
Object(s) Required | Nugget of Common Metal |
Produced By | Hand |
Go to Objects |
Craft > Odds & Ends > Lock & Key > Keyring
Keyrings will hold up to 9 keys. The keys are functional as though they were in your inventory, and can be removed at any time.
How to Use
To put keys on a keyring, right click the ring when it is in your inventory. That will open the keyring like a seedbag and give you access to nine slots for keys.
Game Development
- Stack of Stacks (2023-03-07)◎ >"Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows."