Spectacles: Difference between revisions
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(RaveN moved page Spectacles to Legacy:Spectacles) |
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{{infobox metaobj | |||
| xsize = 1 | |||
| ysize = 1 | |||
| skillreq = [[requires::Glassmaking]] {{verify}} | |||
| objectsreq = [[requires::Raw Glass]] x2, [[requires::Nugget of Any Common Metal]] | |||
| producedby = [[requires::Anvil]], [[requires::Smithy's Hammer]] | |||
| slot = 1R | |||
| statPER = 5 | |||
}} | |||
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Spectacles}} | |||
Spectacles give a bonus to [[Perception]] and fill slot 1R. | |||
{| class="wikitable" style="text-align: center" | |||
!Quality | |||
![[Perception]] | |||
|- | |||
|10 | |||
|+5 | |||
|- | |||
|40 | |||
|+10 | |||
|- | |||
|90 | |||
|+15 | |||
|} | |||
The formula for determining the stat boost is <math>5*sqrt(quality/10)</math> | |||
==Notes== | |||
The quality of Spectacles seems to be [[Softcap|softcapped]] by [[Perception]] and [[Smithing]]. |
Revision as of 13:10, 17 July 2016
Spectacles | |||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Glassmaking [Verify] | ||||||||||||||||||||
Object(s) Required | Raw Glass x2, Nugget of Any Common Metal | ||||||||||||||||||||
Produced By | Anvil, Smithy's Hammer | ||||||||||||||||||||
Slot(s) Occupied | 1R | ||||||||||||||||||||
| |||||||||||||||||||||
Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Spectacles
Spectacles give a bonus to Perception and fill slot 1R.
Quality | Perception |
---|---|
10 | +5 |
40 | +10 |
90 | +15 |
The formula for determining the stat boost is
Notes
The quality of Spectacles seems to be softcapped by Perception and Smithing.