Spectacles: Difference between revisions

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(RaveN moved page Spectacles to Legacy:Spectacles)
 
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#REDIRECT [[Legacy:Spectacles]]
{{infobox metaobj
| xsize = 1
| ysize = 1
| skillreq  = [[requires::Glassmaking]] {{verify}}
| objectsreq = [[requires::Raw Glass]] x2, [[requires::Nugget of Any Common Metal]]
| producedby = [[requires::Anvil]], [[requires::Smithy's Hammer]]
| slot    = 1R
| statPER = 5
}}
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Spectacles}}
 
Spectacles give a bonus to [[Perception]] and fill slot 1R.
 
{| class="wikitable" style="text-align: center"
!Quality
![[Perception]]
|-
|10
|+5
|-
|40
|+10
|-
|90
|+15
|}
 
The formula for determining the stat boost is <math>5*sqrt(quality/10)</math>
 
==Notes==
 
The quality of Spectacles seems to be [[Softcap|softcapped]] by [[Perception]] and [[Smithing]].

Revision as of 13:10, 17 July 2016

Spectacles
Spectacles.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Glassmaking [Verify]
Object(s) Required Raw Glass x2, Nugget of Any Common Metal
Produced By Anvil, Smithy's Hammer
Slot(s) Occupied 1R
QL10 Equipment Statistics
PER Bonus 5
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Xtras & Accessories > Spectacles

Spectacles give a bonus to Perception and fill slot 1R.

Quality Perception
10 +5
40 +10
90 +15

The formula for determining the stat boost is

Notes

The quality of Spectacles seems to be softcapped by Perception and Smithing.