Sprucecap: Difference between revisions
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m (Text replacement - "gildingattribute" to "gildstat") |
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| skillreq = [[requires::Wilderness Survival]] | | skillreq = [[requires::Wilderness Survival]] | ||
| gildchance = [[gildchance::5%-20%]] | | gildchance = [[gildchance::5%-20%]] | ||
| | | gildstat = [[gildstat::Survival]] | ||
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]] | | objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]] | ||
| producedby = Hand | | producedby = Hand |
Revision as of 20:32, 1 February 2017
Sprucecap | ||||||||
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File:Hafen-Sprucecap.png | ||||||||
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Wilderness Survival | |||||||
Object(s) Required | Spruce Bough x2, String | |||||||
Produced By | Hand | |||||||
Slot(s) Occupied | 1L | |||||||
Go to Objects |
Craft > Clothes & Equipment > Hats & Headwear > Sprucecap
Headgear that is made from intertwined Spruce Boughs. Offers a 5%-20% Survival Gilding.
Notes
Sprucecap quality is calculated by the average of it's materials. And softcaped by dexterity and survival tery Quality = ((Average Quality of Bough) + String Quality) / 2