Spectacles: Difference between revisions

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* Spectacles Quality = <math>\frac{\frac{(_{q}Raw Glass + _{q}Nugget)}{2}n * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Perception*Smiting}</math>
* Spectacles Quality = <math>\frac{\frac{(_{q}Raw Glass + _{q}Nugget)}{2}n * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Perception*Smiting}</math>


* Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}</math>.
* Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Spectacles}{10}}</math>.


==In-Game Example==
==In-Game Example==

Revision as of 19:59, 4 December 2017

Spectacles
Spectacles.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Basic Mechanics
Object(s) Required Raw Glass x2, Nugget of Any Common Metal
Produced By Anvil, Smithy's Hammer
Slot(s) Occupied 1R
QL10 Equipment Statistics
PER Bonus 5
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Xtras & Accessories > Spectacles

Spectacles give a bonus to Perception and fill slot 1R.

Quality Perception
10 +5
40 +10
90 +15


Quality

  • Spectacles Quality = and is softcapped by
  • Bonuses = .

In-Game Example