Spectacles: Difference between revisions
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* Spectacles Quality = <math>\frac{\frac{(_{q}Raw Glass + _{q}Nugget)}{2}n * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Perception*Smiting}</math> | * Spectacles Quality = <math>\frac{\frac{(_{q}Raw Glass + _{q}Nugget)}{2}n * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Perception*Smiting}</math> | ||
* Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q} | * Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Spectacles}{10}}</math>. | ||
==In-Game Example== | ==In-Game Example== |
Revision as of 19:59, 4 December 2017
Spectacles | |||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Basic Mechanics | ||||||||||||||||||||
Object(s) Required | Raw Glass x2, Nugget of Any Common Metal | ||||||||||||||||||||
Produced By | Anvil, Smithy's Hammer | ||||||||||||||||||||
Slot(s) Occupied | 1R | ||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Spectacles
Spectacles give a bonus to Perception and fill slot 1R.
Quality | Perception |
---|---|
10 | +5 |
40 | +10 |
90 | +15 |
Quality
- Spectacles Quality = and is softcapped by
- Bonuses = .
In-Game Example
- Spect.png
Spectacles used as a wall decoration.