Silver for the Ferryman: Difference between revisions
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| slot = 5L, 5R | | slot = 5L, 5R | ||
| egild% = [[egild%::25%-40%]] | | egild% = [[egild%::25%-40%]] | ||
| egildatt = [[Intelligence]], [[Lore]] | | egildatt = [[egildatt::Intelligence]], [[egildatt::Lore]] | ||
}} | }} | ||
{{GM|$Craft|$Jewelry|$Silver for the Ferryman}} | {{GM|$Craft|$Jewelry|$Silver for the Ferryman}} |
Revision as of 09:22, 19 February 2018
Silver for the Ferryman | ||||||||
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Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Jewelry | |||||||
Object(s) Required | Silver Nugget, Goldbeater's Skin | |||||||
Slot(s) Occupied | 5L, 5R | |||||||
Go to Objects |
Craft > Jewelry > Silver for the Ferryman
A ring that prevents the wearer from drowning. Essential for those foolish enough to buy the Swimming skill. One use only.
Quoting Jorb
"If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring."