Sprucecap: Difference between revisions
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m (file rename: "(on wall)" images) |
m (Text replacement - "([eE]?[gG]ild)%" to "$1pct") |
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| ysize = 1 | | ysize = 1 | ||
| skillreq = [[requires::Wilderness Survival]] | | skillreq = [[requires::Wilderness Survival]] | ||
| | | egildpct = [[egildpct::5%-20%]] | ||
| egildatt = [[egildatt::Survival]] | | egildatt = [[egildatt::Survival]] | ||
| objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]] | | objectsreq = [[requires::Spruce Bough]] x2, [[requires::String]] |
Revision as of 13:30, 15 July 2018
Sprucecap | |||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Wilderness Survival | ||||||||||||||||||||||
Object(s) Required | Spruce Bough x2, String | ||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||
Slot(s) Occupied | 1L | ||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Hats & Headwear > Sprucecap
Headgear that is made from intertwined Spruce Boughs. Offers a 5%-20% Survival Gilding.
Notes
Sprucecap quality is calculated by the average of it's materials. And softcaped by dexterity and survival tery Quality = ((Average Quality of Bough) + String Quality) / 2