Legacy:Village: Difference between revisions
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==Becoming Lawspeaker== | ==Becoming Lawspeaker== | ||
After a Village Idol is ready to turn into a | After a Village Idol ([[Village Claim|Claim]]) is ready to turn into a village the first person to open the Village creation window and create the village will become the Lawspeaker. | ||
A Lawspeaker | A Lawspeaker cannot leave the village by any means other than death until he renounces his role. If someone else wishes to become Lawspeaker, the only way to achieve such is to kill the current Lawspeaker or have them renounce their role. | ||
If a village has no Lawspeaker, only members of that village can become Lawspeaker if said village has more than 50k [[authority]]. If the same village drops below 50k authority and there is no Lawspeaker anyone can become the Lawspeaker (members of that village or not). The only exception to this is if a member of the village already has a role in it, and consequently cannot become Lawspeaker. If the [[Chieftain]] wishes to become the Lawspeaker, he must first renounce his role. | |||
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village if it has more then 50k authority. Right click the Village Idol from a visible range to become one. If the village has more then 50k authority the [[Trespassing]] skill is required and criminal acts must be turned on, although no scents are left taking over the empty village. The person attempting to become Lawspeaker of an empty village can not be a Lawspeaker of another village. | |||
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village if it has more then 50k authority. Right click from visible range |
Revision as of 09:42, 9 December 2012
Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.
Each village has a village claim, or idol, which sends out influence in a large area, this area can be expanded with statues and banners to make the village larger. The village claim is similar to land claims, except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate scents. [Verify] Villages maintain a pool of authority, which is generated as members earn LPs based on their intelligent and charisma. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained. This also allows other to destroy the authority objects.
If you have a village you can build Crossroads in it. This can be really helpful because they can be used to get in or out of the village without the need of keys. You also gain the ability to teleport to the village idol.
Ranks
Lawspeaker - Can revoke(destroy) personal claims in the village, can choose the chieftain, can exile a village member, can wear lawspeaker gear and can make crossroads.
Chieftain - Can make people hirdsman, can summon hirdsman to him(teleport), can make people member of the village, can wear chieftain gear, and can make crossroads.
Hirdsman - Can wear hirdsman gear.
Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).
Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village's influence and leave scents when they do.
Creating villages
Villages are started by making a village idol, then having up to 5 people with Yeomanry to right click on it (lawspeaker first), and then clicking "make village". After some dramatic fire animations, a village is created. The cost to create a village is 30,000 LP and it is divided evenly among the founding members. (One person with 30,000; two both with 15,000; etc.)
Becoming Lawspeaker
After a Village Idol (Claim) is ready to turn into a village the first person to open the Village creation window and create the village will become the Lawspeaker.
A Lawspeaker cannot leave the village by any means other than death until he renounces his role. If someone else wishes to become Lawspeaker, the only way to achieve such is to kill the current Lawspeaker or have them renounce their role.
If a village has no Lawspeaker, only members of that village can become Lawspeaker if said village has more than 50k authority. If the same village drops below 50k authority and there is no Lawspeaker anyone can become the Lawspeaker (members of that village or not). The only exception to this is if a member of the village already has a role in it, and consequently cannot become Lawspeaker. If the Chieftain wishes to become the Lawspeaker, he must first renounce his role.
If and only if a village has no members in it can anyone not a member of that village become the Lawspeaker of that village if it has more then 50k authority. Right click the Village Idol from a visible range to become one. If the village has more then 50k authority the Trespassing skill is required and criminal acts must be turned on, although no scents are left taking over the empty village. The person attempting to become Lawspeaker of an empty village can not be a Lawspeaker of another village.