Legacy:Nettle Pants: Difference between revisions
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(based on http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=47670 and extrapolation; not sure how penalties round) |
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{{infobox metaobj | {{infobox metaobj | ||
| xsize = 1 | | xsize = 1 | ||
| ysize = 1 | | ysize = 1 | ||
| skillreq = [[requires::Cloth Making]] | | skillreq = [[requires::Cloth Making]] | ||
| objectsreq = [[requires::Stinging Nettle]] | | objectsreq = [[requires::Stinging Nettle]] x4 | ||
| slot = 7L or 7R | | slot = 7L or 7R | ||
}} | }} | ||
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![[Agility]] | ![[Agility]] | ||
|- | |- | ||
|< | |< 3 | ||
| | | | ||
|+1 | |+1 | ||
|-1 | |-1 (?) | ||
|- | |- | ||
| | |3 - 6 | ||
|+1 | |||
|+1 | |+1 | ||
|-1 (?) | |||
|-1 | |||
|- | |- | ||
| | |6 - 15 | ||
|+1 | |+1 | ||
|+2 | |+2 | ||
|- | |-1 (?) | ||
|- | |- | ||
| | |16 - 22 | ||
|+1 | |+1 | ||
|+3 | |+3 | ||
|- | |-1 (?) | ||
|- | |- | ||
| | |23 - 30 | ||
|+2 | |||
|+3 | |||
|-2 (?) | |||
|- | |||
|31 - 50 | |||
|+2 | |+2 | ||
|+4 | |+4 | ||
|-2 | |-2 (?) | ||
|} | |} | ||
(Above data based on [http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=47670] and extrapolation.) | |||
==Notes== | ==Notes== | ||
Revision as of 16:34, 15 March 2016
Nettle Pants | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Cloth Making | |||||||
Object(s) Required | Stinging Nettle x4 | |||||||
Slot(s) Occupied | 7L or 7R | |||||||
Go to Objects |
Craft > Cloth Making > Nettle Pants
Pants made from Stinging Nettle.
Quality | Unarmed | Survival | Agility |
---|---|---|---|
< 3 | +1 | -1 (?) | |
3 - 6 | +1 | +1 | -1 (?) |
6 - 15 | +1 | +2 | -1 (?) |
16 - 22 | +1 | +3 | -1 (?) |
23 - 30 | +2 | +3 | -2 (?) |
31 - 50 | +2 | +4 | -2 (?) |
(Above data based on [1] and extrapolation.)
Notes
- Nettle pants fit under armor, and are complemented by the nettle shirt.
- It can be equipped in either slot 7R or 7L or both at once if you have two, stacking the benefits received.
- Stats are determined by q10stat*sqrt(quality/10) - rounded down for bonuses, rounded up for penalties.
- Crafted quality is determined by the average quality of the nettles used, softcapped by sqrt(Sewing*Dexterity).