Legacy:Nettle Shirt: Difference between revisions
Jump to navigation
Jump to search
m (Bot: Adding {{OutdatedPage}}) |
(Same fix as Nettle Pants) |
||
Line 1: | Line 1: | ||
{{infobox metaobj | {{infobox metaobj | ||
| xsize = 1 | | xsize = 1 | ||
| ysize = 1 | | ysize = 1 | ||
| skillreq = [[requires::Cloth Making]] | | skillreq = [[requires::Cloth Making]] | ||
| objectsreq = [[requires::Stinging Nettle]] | | objectsreq = [[requires::Stinging Nettle]] x6 | ||
| slot = 2L or 2R | | slot = 2L or 2R | ||
}} | }} | ||
Line 12: | Line 11: | ||
A shirt made from [[Stinging Nettle|stinging nettles]]. | A shirt made from [[Stinging Nettle|stinging nettles]]. | ||
{| | <!-- Table row cells (the | sign) whose value starts with a + or - sign need to be escaped with + and - (respectively) in order to function properly with the wikitable class --> | ||
{| class="wikitable" style="text-align: center" | |||
!Quality | |||
![[Unarmed Combat|Unarmed]] | |||
![[Survival]] | |||
![[Agility]] | |||
|- | |- | ||
| | |< 3 | ||
| | | | ||
|+1 | |||
|-1 (?) | |||
|- | |- | ||
| | |3 - 6 | ||
| | |+1 | ||
|+1 | |||
|-1 (?) | |||
|- | |- | ||
| | |6 - 15 | ||
| | |+1 | ||
|+2 | |||
|-1 (?) | |||
|- | |- | ||
| | |16 - 22 | ||
| | |+1 | ||
|+3 | |||
|-1 (?) | |||
|- | |- | ||
| | |23 - 30 | ||
| | |+2 | ||
|+3 | |||
|-2 (?) | |||
|- | |||
|31 - 50 | |||
|+2 | |||
|+4 | |||
|-2 (?) | |||
|} | |} | ||
(Above data based on [http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=47670] and extrapolation.) | |||
==Notes== | ==Notes== | ||
Line 35: | Line 54: | ||
*A nettle shirt fits under armor, and is complemented by the [[Nettle Pants|nettle pants]]. | *A nettle shirt fits under armor, and is complemented by the [[Nettle Pants|nettle pants]]. | ||
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received. | *It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received. | ||
*Stats are determined by q10stat*sqrt(quality/10) - rounded | *Stats are determined by q10stat*sqrt(quality/10) - rounded for bonuses, rounded up for penalties. | ||
*Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity). | *Crafted quality is determined by the average quality of the nettles used, [[Softcap|softcapped]] by sqrt(Sewing*Dexterity). |
Revision as of 16:37, 15 March 2016
Nettle Shirt | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Cloth Making | |||||||
Object(s) Required | Stinging Nettle x6 | |||||||
Slot(s) Occupied | 2L or 2R | |||||||
Go to Objects |
Craft > Cloth Making > Nettle Shirt
A shirt made from stinging nettles.
Quality | Unarmed | Survival | Agility |
---|---|---|---|
< 3 | +1 | -1 (?) | |
3 - 6 | +1 | +1 | -1 (?) |
6 - 15 | +1 | +2 | -1 (?) |
16 - 22 | +1 | +3 | -1 (?) |
23 - 30 | +2 | +3 | -2 (?) |
31 - 50 | +2 | +4 | -2 (?) |
(Above data based on [1] and extrapolation.)
Notes
- A nettle shirt fits under armor, and is complemented by the nettle pants.
- It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.
- Stats are determined by q10stat*sqrt(quality/10) - rounded for bonuses, rounded up for penalties.
- Crafted quality is determined by the average quality of the nettles used, softcapped by sqrt(Sewing*Dexterity).