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HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).
{| class="wikitable sortable"
{| class="wikitable sortable" style="text-align: center"
! Wound !! Treated With !! Caused By !! Additional Information
! colspan="2"| Wound !! Treated With !! Caused By !! Additional Information
|-
|-
| [[File:Adder_Bite.png]] Adder Bite || N/A || PvE with [[Adder]]. || Damage steadily increases before healing slowly over time if energy is over 8000%.  -15 [[STR]] penalty.
| [[File:Adder_Bite.png]] || Adder Bite || N/A || PvE with [[Adder]]. || Damage steadily increases before healing slowly over time if energy is over 8000%.  -15 [[STR]] penalty.
|-
|-
| [[File:Antcid_Burns.png]] Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -[[AGI]] penalty.
| [[File:Antcid_Burns.png]] || Antcid Burns || [[Yarrow]] || PvE with [[Ants]]. || Heals slowly over time. -[[AGI]] penalty.
|-
|-
| [[File:Asphyxiation.png]] Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.
| [[File:Asphyxiation.png]] || Asphyxiation || N/A || Running out of stamina while [[Swimming]]. || Heals slowly over time. -[[INT]] penalty.
|-
|-
| [[File:Black-Eyed.png]] Black-eyed || [[Toad Butter]], [[Rootfill]] || Cave-ins || -10 [[PER]] penalty.
| [[File:Black-Eyed.png]] || Black-eyed || [[Toad Butter]], [[Rootfill]] || Cave-ins || -10 [[PER]] penalty.
|-
|-
| [[File:Blade Kiss.png]] Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat ||
| [[File:Blade Kiss.png]] || Blade Kiss || [[Toad Butter]], [[Gauze]] || Melee Combat ||
|-
|-
| [[File:Blunt Trauma.png]] Blunt Trauma || [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn
| [[File:Blunt Trauma.png]] || Blunt Trauma || [[Leeches]], [[Gauze]], [[Toad Butter]], [[Camomile compress]] || Cave-Ins, Unarmed Combat || Leeches converts wound to Leech Burn
|-
|-
| [[File:Bruises.png]] Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn
| [[File:Bruises.png]] || Bruises || [[Leeches]] || || Heals over time. Leeches converts wound to Leech Burn
|-
|-
| [[File:Crab Caressed.png]] Crab Caressed || N/A || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty
| [[File:Crab Caressed.png]] || Crab Caressed || N/A || Picking up/Cracking a [[Crab]] || Heals over time. -[[DEX]] penalty
|-
|-
| [[File:Concussion.png]] Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.
| [[File:Concussion.png]] || Concussion || [[Cold Compress]] || Being knocked out. || Heals slowly over time. Reduces [[Abilities]] based on size.
|-
|-
| [[File:Cruel Incision.png]] Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.
| [[File:Cruel Incision.png]] || Cruel Incision || [[Gauze]], [[Stitch Patch]], [[Rootfill]] || || [[Rootfill]] converts wound to Deep Cut.
|-
|-
| [[File:Deep Cut.png]] Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]] || || [[Rootfill]] completely heals wound.
| [[File:Deep Cut.png]] || Deep Cut || [[Gauze]], [[Stinging Poultice]], [[Rootfill]], [[Waybroad]] || || [[Rootfill]] completely heals wound.
|-
|-
| [[File:Fell Slash.png]] Fell Slash || [[Gauze]] || ||
| [[File:Dragon bite.png]] || Dragon Bite || ? || Smoking [[Opium]] || Seems to damage 30 HHP per 1 point. -10 All base [[Attributes]] penalty.
|-
|-
| [[File:Infected Sore.png]] Infected Sore || [[Camomile compress]], [[Bar of Soap]] || Standing in swamps with other wounds present, especially Crab Caressed. ||   Has a chance to grow or shrink periodically.
| [[File:Fell Slash.png]] || Fell Slash || [[Gauze]] || ||
|-
|-
| [[File:Muddied Prospects.png]] Muddied Prospects || N/A || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.
| [[File:Infected Sore.png]] || Infected Sore || [[Camomile compress]], [[Bar of Soap]] || Standing in swamps with other wounds present, especially Crab Caressed. ||  Has a chance to grow or shrink periodically.
|-
|-
| [[File:Nicks & Knacks.png]] Knicks & Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes & Cuts.
| [[File:Muddied Prospects.png]] || Muddied Prospects || N/A || [[Mud Ointment]] || Heals over time. -2 [[DEX]] and -5 [[CHA]] penalty.
|-
|-
| [[File:Leech Burns.png]] Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.
| [[File:Nicks & Knacks.png]] || Knicks & Knacks || [[Yarrow]] || [[Unarmed Combat]] || Heals over time. Large wounds spit off and create Scrapes & Cuts.
|-
|-
| [[File:Nerve_Damage.png]] Nerve Damage|| Permanent || Receive multiple Adder Bite wounds || -[[INT]] penalty.
| [[File:Leech Burns.png]] || Leech Burns || [[Toad Butter]] || [[Leech]]es || Heals over time.
|-
|-
| [[File:Nasty Wart.png]] Nasty Wart|| Permanent || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.<br>Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty
| [[File:Nerve_Damage.png]] || Nerve Damage|| Permanent || Receive multiple Adder Bite wounds || -[[INT]] penalty.
|-
|-
| [[File:Nidburns.png]] Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.
| [[File:Nasty Wart.png]] || Nasty Wart|| Permanent || Using [[Toad Butter]] on a Black Eye, Blunt Trauma.<br>Probably any wound treated with [[Toad Butter]] || -[[CHA]] penalty
|-
|-
| [[File:Punch-Sore.png]] Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.
| [[File:Nidburns.png]] || Nidburns || N/A || PvE with [[Nidbane]] || Heals slowly over time.
|-
|-
| [[File:Quill'd.png]] Quill'd || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.
| [[File:Punch-Sore.png]] || Punch Sore || [[Mud Ointment]] || [[Unarmed Combat]], Cave-Ins || Heals over time. Can become Swollen Bumps if left untreated.
|-
|-
| [[File:Scrapes_and_Cuts.png]] Scrapes & Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks & Knacks || Heals slowly over time.
| [[File:Quill'd.png]] || Quill'd || N/A || Picking up/Killing a [[Hedgehog]] || Heals over time.
|-
|-
| [[File:Severe Mauling.png]] Severe Mauling || [[Hartshorn Salve]] || Cave-Ins ||  
| [[File:Scrapes_and_Cuts.png]] || Scrapes & Cuts || [[Yarrow]], [[Mud Ointment]] || Splits off from Nicks & Knacks || Heals slowly over time.
|-
|-
| [[File:Something_Broken.png]] Something Broken || ? || ? ||  
| [[File:Severe Mauling.png]] || Severe Mauling || [[Hartshorn Salve]] || Cave-Ins ||  
|-
|-
| [[File:Starvation.png]] Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]].
| [[File:Something_Broken.png]] || Something Broken || ? || ? ||  
|-
|-
| [[File:Stitched_Up.png]] Stitched Up|| N/A || [[Stitch Patch]] || Heals slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.
| [[File:Starvation.png]] || Starvation || N/A || Going under 2000 [[Energy]] || Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 [[Energy]].
|-
|-
| [[File:Soothing Cold.png]] Soothing Cold || N/A || [[Cold Compress]] || Heals over time.
| [[File:Stitched_Up.png]] || Stitched Up|| N/A || [[Stitch Patch]] || Heals slowly over time. -10 [[CHA]], [[AGI]] and [[PER]] penalty.
|-
|-
| [[File:Swollen Bumps.png]] Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns.
| [[File:Soothing Cold.png]] || Soothing Cold || N/A || [[Cold Compress]] || Heals over time.
|-
|-
| [[File:Poulticetreat.png]] Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.
| [[File:Swollen Bumps.png]] || Swollen Bumps || [[Cold Compress]], [[Leeches]], [[Stinging Poultice]] || Cave-Ins, untreated Punch-Sores || [[Leeches]] converts wound into Leech Burns.
|-
|-
| [[File:Unfaced.png]] Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.
| [[File:Poulticetreat.png]] || Treated With Poultice || N/A || Heal Deep Cut with [[Stinging Poultice]] || Heals slowly over time.
|-
|-
| [[File:Wretched Gore.png]] Wretched Gore || [[Stitch Patch]] || Very strong attacks.<br> 50+ damage in one hit will result in Wretched Gore ||
| [[File:Unfaced.png]] || Unfaced || [[Leeches]], [[Mud Ointment]], [[Toad Butter]] || Cave-Ins || [[Leeches]] converts wound into Leech Burns.
|-
|-
| [[File:Dragon bite.png]] Dragon Bite || ? || Smoking [[Opium]] || Seems to damage 30 HHP per 1 point. -10 All base [[Attributes]] penalty.
| [[File:Wretched Gore.png]] || Wretched Gore || [[Stitch Patch]] || Very strong attacks.<br> 50+ damage in one hit will result in Wretched Gore ||
|}
|}



Revision as of 03:20, 27 September 2017

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There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).

SHP

SHP reflects current hitpoints. As long as a character's Energy is above 8000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.

HHP

HHP is current maximum hitpoints. This number is reduced by Wounds you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead.

MHP

MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's Constitution attribute, while lowering it will decrease MHP.

The formula for calculating MHP is: MHP = 100 * sqrt(Con / 10).

For additional information, see this forum post.

Wounds

Wounds are the HHP damage in world 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain Attributes. These values and the wounds are visible on the Health & Wounds button on your Character Sheet. Each wound heals independently of others, so several small wounds may heal faster than one large one.

Any wounds that state that it will "heal over time" require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as Leeches. This may speed up overall healing time by spreading out the damage more.

The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP (Leeches), occupying a gear slot (Gauze), or reduce attributes or skills (Stinging Poultice).

HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).

Wound Treated With Caused By Additional Information
Adder Bite.png Adder Bite N/A PvE with Adder. Damage steadily increases before healing slowly over time if energy is over 8000%. -15 STR penalty.
Antcid Burns.png Antcid Burns Yarrow PvE with Ants. Heals slowly over time. -AGI penalty.
Asphyxiation.png Asphyxiation N/A Running out of stamina while Swimming. Heals slowly over time. -INT penalty.
Black-Eyed.png Black-eyed Toad Butter, Rootfill Cave-ins -10 PER penalty.
Blade Kiss.png Blade Kiss Toad Butter, Gauze Melee Combat
Blunt Trauma.png Blunt Trauma Leeches, Gauze, Toad Butter, Camomile compress Cave-Ins, Unarmed Combat Leeches converts wound to Leech Burn
Bruises.png Bruises Leeches Heals over time. Leeches converts wound to Leech Burn
Crab Caressed.png Crab Caressed N/A Picking up/Cracking a Crab Heals over time. -DEX penalty
Concussion.png Concussion Cold Compress Being knocked out. Heals slowly over time. Reduces Abilities based on size.
Cruel Incision.png Cruel Incision Gauze, Stitch Patch, Rootfill Rootfill converts wound to Deep Cut.
Deep Cut.png Deep Cut Gauze, Stinging Poultice, Rootfill, Waybroad Rootfill completely heals wound.
Dragon bite.png Dragon Bite ? Smoking Opium Seems to damage 30 HHP per 1 point. -10 All base Attributes penalty.
Fell Slash.png Fell Slash Gauze
Infected Sore.png Infected Sore Camomile compress, Bar of Soap Standing in swamps with other wounds present, especially Crab Caressed. Has a chance to grow or shrink periodically.
Muddied Prospects.png Muddied Prospects N/A Mud Ointment Heals over time. -2 DEX and -5 CHA penalty.
Nicks & Knacks.png Knicks & Knacks Yarrow Unarmed Combat Heals over time. Large wounds spit off and create Scrapes & Cuts.
Leech Burns.png Leech Burns Toad Butter Leeches Heals over time.
Nerve Damage.png Nerve Damage Permanent Receive multiple Adder Bite wounds -INT penalty.
Nasty Wart.png Nasty Wart Permanent Using Toad Butter on a Black Eye, Blunt Trauma.
Probably any wound treated with Toad Butter
-CHA penalty
Nidburns.png Nidburns N/A PvE with Nidbane Heals slowly over time.
Punch-Sore.png Punch Sore Mud Ointment Unarmed Combat, Cave-Ins Heals over time. Can become Swollen Bumps if left untreated.
Quill'd.png Quill'd N/A Picking up/Killing a Hedgehog Heals over time.
Scrapes and Cuts.png Scrapes & Cuts Yarrow, Mud Ointment Splits off from Nicks & Knacks Heals slowly over time.
Severe Mauling.png Severe Mauling Hartshorn Salve Cave-Ins
Something Broken.png Something Broken ? ?
Starvation.png Starvation N/A Going under 2000 Energy Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 Energy.
Stitched Up.png Stitched Up N/A Stitch Patch Heals slowly over time. -10 CHA, AGI and PER penalty.
Soothing Cold.png Soothing Cold N/A Cold Compress Heals over time.
Swollen Bumps.png Swollen Bumps Cold Compress, Leeches, Stinging Poultice Cave-Ins, untreated Punch-Sores Leeches converts wound into Leech Burns.
Poulticetreat.png Treated With Poultice N/A Heal Deep Cut with Stinging Poultice Heals slowly over time.
Unfaced.png Unfaced Leeches, Mud Ointment, Toad Butter Cave-Ins Leeches converts wound into Leech Burns.
Wretched Gore.png Wretched Gore Stitch Patch Very strong attacks.
50+ damage in one hit will result in Wretched Gore

A few wounds need to be given special consideration

  • Starvation
    • There seems to be chance to gain starvation damage every time character expends energy when its below 2000%
    • Starvation seems to only heal when some combination of following factors is met, proper testing required
      • SHP is full
      • Stamina is full
      • Energy is over 8000% or more
  • Concussions
    • These lower stats and can take a long time to heal on their own
    • Cloth is the main limiting factor for its treatment, as it can be difficult for a new player to make.
    • Getting knocked out too many times can brick your character for a few days
  • Deep Cuts
    • Given primarily by bats and other animals
    • No stat loss, but can stack up and reduce HHP to dangerous levels
  • Wretched Gore
    • Often recieved during PvP fights, or damage from strong animals.
    • Heals 1 HHP a day with a q10 stitched patch
    • The patch quality can make a difference measured in months
    • Using a Stitch Patch to heal this wound causes the Stitched Up debuff, which reduces a character's effectiveness at combat and foraging.
    • Ancient Roots may provide quicker treatment. See Localized Resources
  • Swollen Bumps
    • Given primarily during cave-ins
    • Cave-Ins at lower layers in the world will cause much more severe wounds
    • Paired with the cave-in knockout this can result in very hefty wounds and stat penalties
  • Adder Bite
    • You can die in one real night if you do not take care of this wound (Starting with Adder Bite 10 and having 230 constitution).
    • Starvation seems to only heal when some combination of following factors is met, proper testing required
      • Resting / Sleeping in bed (Stamina Full?)
      • Energy is over 8000% or more