Scent: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
Leaving a scent gives you two debuffs: | Leaving a summonable scent gives you two debuffs: | ||
1.Redhanded - lasts for a short period of time, you cannot log off or use travel function while it lasts. | 1.Redhanded - lasts for a short period of time, you cannot log off or use travel function while it lasts. |
Revision as of 00:25, 21 October 2018
Foul scents are produced whenever a criminal action occurs, and can be used to try to track down the perpetrator, the perpetrator's hearth fire, and to recover stolen property. Scents last a certain amount of game days before disappearing.
Leaving a summonable scent gives you two debuffs:
1.Redhanded - lasts for a short period of time, you cannot log off or use travel function while it lasts.
2.Outlaw - lasts for the period of scent (look below for the table).Your character can't log off while it lasts and also you can't use charterstones travel function.
A scent can be taken an unlimited number of times before it expires. However, a container (including your inventory) can only hold 1 scent for a particular crime at a time. Scents do expire in your inventory or containers.
Scents can also be used to craft a Nidbane Fetter which if used in conjunction with Runed Dolmen, will sumon a Nidbane and allow you to take revenge on a player.
Note: You cannot use scents of assault of trespassing when crafting a Nidbane Fetter
See the Stealth page for more info on leaving/tracking scents.
Criminal Acts Scent Duration
Crime | Game Time | Real Time | Summonable |
---|---|---|---|
Odor of Trespassing | 1 day | 8 hrs | No |
Smell of Assault | 2 days | 16 hrs | No |
Reek of Theft | 8 days | 2 days 16 hrs | Yes |
Stink of Battery | 8 days | 2 days 16 hrs | Yes |
Vile Vapor of Vandalism | 12 days | 4 days | Yes |
Stench of Murder | 28 days | 9 days 8 hrs | Yes |