Bone Greaves: Difference between revisions
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* [[{{PAGENAME}}]] Quality = <math>\frac{{_{q}Finebone + _{q}Bone Material + _{q}Hide Strap + _{q}Bone Glue} + _{q}Leather}{5}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Dexterity*Carpentry}</math>. | * [[{{PAGENAME}}]] Quality = <math>\frac{{_{q}Finebone + _{q}Bone Material + _{q}Hide Strap + _{q}Bone Glue} + _{q}Leather}{5}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Dexterity*Carpentry}</math>. | ||
==Stats== | |||
{| class="wikitable" style="text-align: center" | |||
!Quality | |||
!Hitpoints | |||
!Armour Class | |||
!Skills & Attributes | |||
|- | |||
|10 | |||
|? | |||
|4/5 | |||
| -4 [[Agility]], +5 [[Melee Combat|Melee]] | |||
|- | |||
|40 | |||
|? | |||
|8/10 | |||
| -8 [[Agility]], +10 [[Melee Combat|Melee]] | |||
|- | |||
|90 | |||
|? | |||
|16/20 | |||
| -16 [[Agility]], +20 [[Melee Combat|Melee]] | |||
|} | |||
==Stat Formulas== | ==Stat Formulas== |
Revision as of 20:23, 22 March 2020
Bone Greaves | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Wilderness Survival | ||||||||||||||||||||||||||
Object(s) Required | Finebone x2, Bone Material x4, Hide Strap x4, Bone Glue x2, Leather | ||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||
Slot(s) Occupied | 7R | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Armor & Helmets > Bone Greaves
Bone Greaves is a piece of early leg armor. It gives some Melee bonus, making it more valuable than leather pants. It equips to the equipment slot 7R.
Quality
- Bone Greaves Quality = and is softcapped by .
Stats
Quality | Hitpoints | Armour Class | Skills & Attributes |
---|---|---|---|
10 | ? | 4/5 | -4 Agility, +5 Melee |
40 | ? | 8/10 | -8 Agility, +10 Melee |
90 | ? | 16/20 | -16 Agility, +20 Melee |
Stat Formulas
Stat | Formula |
---|---|
Wear | |
Deflection | |
Absorption | |
Melee Combat | |
Agility Penalty |