Legacy:Sericulture
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Sericulture | |
---|---|
File:Sericulture.png | |
LP Cost | -999 |
Skill(s) Required |
Bee Keeping |
Skill(s) Enabled |
None |
Hearth Magic(s) Unlocked | None |
Required By (14) | Death's Head Chrysalis, Gold Cloth Pocket, Golden Cloth, Golden Thread, Monocle, Ranger's Cape, Ranger's Pants, Silk Cloth, Silk Filament, Silk Napkin, Silk Pocket, Silk Purse, Silk Tablecloth, Silk Thread |
Go to Skills Page |
Sericulture allows you to catch Silkmoths and process them into silk.
Production
- Catch a male and a female Silkmoth. They are randomly seen flying around Grassland and Forest Terrain.
- Place the Silkmoths into the same container. After 8 hours (real-time), they will die and lay 6-10 Silkworm Eggs. Any Silkmoth without a mate will also die, but without producing eggs.
- Put Silkworm Eggs onto an Herbalist Table for 8 hours (real-time). They will hatch into Silkworms. If the table's quality is below that of the egg, the worm's quality will be reduced.
- Silkworms check for and eat Mulberry Leaves every 4 hours (real-time). If they miss a meal more than once, they die. Whenever a Silkworm eats a leaf of lower quality than itself, the Silkworm's quality will lower. After eating four, they will turn into Silkworm Cocoons.
- Silkworm Cocoons will hatch into a Silkmoth of a random gender after 16 hours (real-time). Alternatively, they can be boiled for 1 Silk Filament. This is modified by your Nature/Industry slider; full Nature will award 2 Filaments, whereas full Industry will award 0.
- 10 Silk Filaments can be spun into 1 Silk Thread on a Spinning Wheel, 10 of which can be woven into 1 Silk Cloth at a Loom.
In-Game Text
"Superior softness, smoothness, shine and luster, all come with a price tag."
Sericulture allows your character to produce and weave silk.