Loom
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Loom | |
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Vital statistics | |
Size (obj)Structure footprint in tile units.<br><br><i>Rounded-up from source.<br>Source: 1.072 x 1.253</i> | 1.1 x 1.3 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Basic Mechanics |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
Object(s) Required | Block of Wood x20, Board x10, Branch x15, String x20 |
Required By | (14) Carpet, Ermine Cloth, Gauze, Golden Cloth, Hemp Cloth, Leather Fabric, Linen Cloth, Mohair Cloth, Primitive Cloth, Rat Cloth, Silk Cloth, Swan Feather Cape, Toga, Wool Cloth |
Repaired With | String |
Can be Lifted | Yes |
Go to Objects |
Build > Workstations & Utilities > Loom
The Loom, along with the Spinning Wheel, is an important tool to a tailor. It occupies a large area and is usually kept indoors to avoid its otherwise extremely high decay rate.
Quality
Loom Quality =
Material Quality =
softcapped by
Notes
- Loom quality affects quality of the final product.
Game Development
- Burning Harmonica (2016-03-30)◎ >"Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom."