Dice
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Dice | |||||||||||||||||||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Hearth Magic | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Bone Material x1, Ashes x20 | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
The Dice is a Curiosity which can be used in the Study Report to earn Learning Points.
Notes
Softcapped by Will, Carpentry, and Lore.
-Each Die works like a real die and randomizes its number every time it is dropped whether in you inventory or on the ground.
-The LP earned is a simple multiple of 75 times the number shown in the study window. The list for Q10 is so.
# | LP |
---|---|
1 | 75 |
2 | 150 |
3 | 225 |
4 | 300 |
5 | 375 |
6 | 450 |
-The Die cannot be exploited by repeatedly studying and unstudying it. Doing so was confirmed by the devs to always result in a "one." (ie: Removing a dice from your study window automatically locks its study value to one.)