Dice

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Dice
Dice.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Hearth Magic
Object(s) Required Bone Material x1, Ashes x20
Produced By Hand
Study details
Base LP 75
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 8h 0m
Mental Weight 4
EXP Cost 6
LP / EXP 12.5
LP / Hour (real) 9.38
LP / Mental Weight 18.75
LP / Hour / EXP 1.56
LP / Hour / Size 9.38
LP / Hour / Weight 2.34
LP / Hour / Size / EXP 1.56
LP / Hour / Weight / EXP 0.39
Go to Objects

Icon keyboard.pngCraft > Curiosities > Dice

The Dice is a Curiosity which can be used in the Study Report to earn Learning Points.

Notes

Because these dice function like the real deal, Hearthlings sometimes use them to play games like Yahtzee.

Softcapped by Will, Carpentry, and Lore.

-Each Die works like a real die and randomizes its number every time it is dropped whether in you inventory or on the ground.

-The LP earned is a simple multiple of 75 times the number shown in the study window. The list for Q10 is so.

# LP
1 75
2 150
3 225
4 300
5 375
6 450

-The Die cannot be exploited by repeatedly studying and unstudying it. Doing so was confirmed by the devs to always result in a "one." (ie: Removing a dice from your study window automatically locks its study value to one.)