Fresh Adder Hide

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Fresh Adder Hide
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 2
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Raw Hides)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Hide (30)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Hunting
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Dead Adder
Produced By Sharp Tool
Required By (1) Adder Hide
Go to Objects

The freshly cut hide from an Adder. Needs to be dried to be used for crafting or tanning.

How to Acquire

Fresh Adder Hide is obtained by killing an Adder and skinning it while holding a sharp object such as a stone axe.

When dried on a drying frame it yields only a 1x1 Adder Hide possibly balancing out for them being extremely plentiful in Mountain terrain.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.


Obtaining an Adder hide can be dangerous as Adders are vemonous and have a nasty bite.

Quality

The quality of a Fresh Adder Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then HideQ=(HideQ+ToolQ)/2
If (Survival < HideQ) then HideQ=(HideQ+Survival)/2

Tool quality softcap is applied before the survival softcap.


Game Development