Fresh Ermine

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Fresh Ermine
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Raw Hides)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Hide (30)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Dead Winter Coat Stoat
Required By (1) Ermine
Go to Objects

The freshly cut fur from Winter Coat Stoat. Needs to be dried to be used for crafting or tanning.


Quality

The quality of a Fresh Ermine is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then HideQ=(HideQ+ToolQ)/2
If (Survival < HideQ) then HideQ=(HideQ+Survival)/2

Tool quality softcap is applied before the survival softcap.