Fresh Stoat Hide
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Fresh Stoat Hide | |
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Vital statistics | |
Size (item)Item (inventory)size.<br><br>xitem & yitem: (<i>non-optional, replacing xsize & ysize.<i>) | 1 x 1 |
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> | Max:4 (Raw Hides) |
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Hide (30) |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
Object(s) Required | Dead Stoat |
Required By | (1) Stoat Hide |
Go to Objects |
The freshly cut fur from a Stoat. Needs to be dried to be used for crafting or tanning.
Quality
The quality of a Fresh Stoat Hide is affected by survival and the sharp tool quality (ie.: stone axe).
If (ToolQ < HideQ) then
If (Survival < HideQ) then
Tool quality softcap is applied before the survival softcap.