Fresh Stoat Hide

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Fresh Stoat Hide
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Raw Hides)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Hide (30)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Dead Stoat
Required By (1) Stoat Hide
Go to Objects

The freshly cut fur from a Stoat. Needs to be dried to be used for crafting or tanning.


Quality

The quality of a Fresh Stoat Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then HideQ=(HideQ+ToolQ)/2
If (Survival < HideQ) then HideQ=(HideQ+Survival)/2

Tool quality softcap is applied before the survival softcap.