Fresh Stoat Hide
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Fresh Stoat Hide | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> | Max:4 (Raw Hides) |
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Hide (30) |
Object(s) Required | Dead Stoat |
Required By | (1) Stoat Hide |
Go to Objects |
The freshly cut fur from a Stoat. Needs to be dried to be used for crafting or tanning.
Quality
The quality of a Fresh Stoat Hide is affected by survival and the sharp tool quality (ie.: stone axe).
If (ToolQ < HideQ) then
If (Survival < HideQ) then
Tool quality softcap is applied before the survival softcap.