Legacy:Getting Started

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.

If you are new to Haven & Hearth, it is recommended that you read the unofficial manual. If you want a more in depth walkthrough, you can read Sevenless's Guide for Beginning Players

Currently active 'Getting started' discussion on HnH forum: Wiki 'Getting Started' page discussion. --February 2015

Leveling Up

In Haven and Hearth, you don't so much 'level up' via XP so much as you earn Learning Points (LPs) and spend them on skills.

Earning LP

As of World 5, you only get LPs for discovering new items or by studying Curiosities

Before you start earning LP, change your Personal Beliefs so your Learning Ability is higher! This means sliding towards full Civilization and Peaceful, which will also cause the Tradition/Change slider to go towards Change at the same time. Eventually you will end up with a LA of 360%, which significantly speeds up your characters LP gain.

Some of the easiest things to "discover" when first starting out:

  • Tree products
  • Your clothes (if you had them equipped when you spawned, you can un-equip them)
  • Clay (You can dig from Mudflats or by the side of a river)
  • Foraged items such as Spindly Taproot or Blueberries
  • Digging for dirt and worms

Note that you (or your ancestor) must discover resources before you will be able to craft with them. So for example, Leather Boots not only requires that you have the skill Leather Working but also requires that you have taken a piece of Leather from a Tanning Tub. Just having a friend give you leather is not enough. Though if you can afford it, you can discover items bought from a Vending Stand or Barter Stand.

Personally I thoroughly recommend picking up the fishing skill as your first skill and catching as many fish as you can. You'll get LP and you can trade the fish with more established players for all sorts of things like backpacks, coins, weapons, and leather armor. You can also eat the fish if you are in dire need of food near the beginning. Another good source of food is wild animals (nothing above Rabbit or Chicken for now) if you learn Hunting.

Some of the first Curiosities you can study:

Using LP

The little button of a face down the bottom center of your screen will open up your character sheet. You can see how many LPs you currently have here. The middle tab on the character sheet (button of a book) will open up your skill list. There is a description panel, a list of available skills, and a list of possessed skills.

You won't be able to buy any of the skills until you've accumulated enough LP's. They will appear in red until you have enough LPs. If you want a skill that isn't in your available skills list, consult the tree on the skills page to figure out which skills you need to earn first.

One of the negatives of fishing for all of your food when you begin is that your intelligence will increase.  This will make it difficult to level up other skills when you want to. It is recommended that you find an unclaimed fruit tree and work near it so base abilities don't increase.

Increasing Stats

Your statistics (STR, AGI, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the table below. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).

FEP Table

Has been moved to FEP Table.


Equipment

See Equipment.

Special Positions

  • Lawspeaker
  • Chieftain
  • Hird|Hirdsman

How To ...

If you wish to know how to create a specific object, please look it up in the Objects category.

Keyboard Shortcuts

See Keyboard Shortcuts.

Console Commands

See Console Commands.

Personal Beliefs

Personal Beliefs control how your character interacts with the world and affects various character attributes.

See Personal Beliefs.