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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2016 + (Added a Rocking Chair.)
- Game Updates/Changes/2024 + (Added a Sketch/Custom Image upload GUI to … Added a Sketch/Custom Image upload GUI to the client. You need no longer manage your custom images via the webpage, and have access to a dynamic preview window which actually renders objects as they would appear ingame with your custom image, can be scaled, rotated, &c. You can also simply copy/paste images from and to the client. Quite neat!ste images from and to the client. Quite neat!)
- Game Updates/Changes/2024 + (Added a build exclusion zone around "Thing Challenge"s, preventing their use as wall objects.)
- Game Updates/Changes/2019 + (Added a burnout mechanic to Dugouts. In order to construct a Dugout you now need to first carve them, and then light them on fire to hollow them out. The burnout lasts for about an ingame hour. Should hopefully make them a tad less throw-away.)
- Game Updates/Changes/2018 + (Added a button to empty curding tubs. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=44380 here].)
- Game Updates/Changes/2022 + (Added a map icon for "Tidepool"s.)
- Game Updates/Changes/2023 + (Added a minimap icon for natural Wellsprings.)
- Game Updates/Changes/2019 + (Added a mollusk.)
- Game Updates/Changes/2017 + (Added a new (<i>Beast Unborn</i>) curio which you can discover for yourselves.)
- Game Updates/Changes/2017 + (Added a new Hearth Magic, "Mine Song". While you sing the Miner's song, you excavate more ore and rock.)
- Game Updates/Changes/2024 + (Added a new experience. (red:Star Shard))
- Game Updates/Changes/2018 + (Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes.)
- Game Updates/Changes/2020 + (Added a new skill "Trade", and moved all barter, coin, and merchant relevant recipes to it.)
- Game Updates/Changes/2018 + (Added a new wound. Suggested.)
- Game Updates/Changes/2021 + (Added a power indicator to dungeon rooms. … Added a power indicator to dungeon rooms. Rooms spawning a set number of waves of enemies, or rooms where the objective is to have all enemies dead simultaneously, have a power indicator communicating either, in the former case, how many enemies total are left, or, in the latter case, how many enemies are alive. Hopefully this communicates the objectives of these rooms a bit better.he objectives of these rooms a bit better.)
- Game Updates/Changes/2024 + (Added a print out of FEP-score-to-hunger ratio to food items, to give some idea of which food items are better/worse.)
- Game Updates/Changes/2016 + (Added a sand stockpile, as recently suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=48830 here].)
- Game Updates/Changes/2018 + (Added a separate "Wild Honey" for wild beehives.)
- Game Updates/Changes/2023 + (Added a small build exclusion zone around cave entrances/exits.)
- Game Updates/Changes/2020 + (Added a small exclusion zone for building around Border Cairns, to prevent shenanigans.)
- Game Updates/Changes/2024 + (Added a sound when retrieving carryable pottery from "Kiln"s.)
- Game Updates/Changes/2024 + (Added a stockpile for "Cork", infinite capacity.)
- Game Updates/Changes/2022 + (Added a stockpile for "Reeds".)
- Game Updates/Changes/2021 + (Added a stockpile for Round Clams.)
- Game Updates/Changes/2015 + (Added a stockpile for feathers.)
- Game Updates/Changes/2015 + (Added a stockpile for hides. Takes both raw and prepared.)
- Game Updates/Changes/2015 + (Added a stockpile for leather, and for that purpose a common type for leather and hardened leather called any leather.)
- Game Updates/Changes/2024 + (Added a visual lining to the top of ridges to make them apparent when approached from the "behind" side. May need some more art:ing, but on the whole I didn't hate the new look, and it serves a practical purpose.)
- Game Updates/Changes/2019 + (Added an [//en.wikipedia.org/wiki/Echinoderm echinoderm].)
- Game Updates/Changes/2023 + (Added an effect to flowing/leaning water tiles, aka waterfalls. Note that this is a pretty WIP effect, but one that we felt pretty hyped about nonetheless. Do note that you need to update your client to see the effect.)
- Game Updates/Changes/2024 + (Added an error msg when trying to pickup small animools w/o hunting suggested [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=76741&p=947740 here])
- Game Updates/Changes/2019 + (Added an experience when seeing whales ("Thar She Blows").)
- Game Updates/Changes/2017 + (Added animal fat. You now occasionally get … Added animal fat. You now occasionally get animal fat when butchering animals, especially pigs. Animal fat can be rendered to "Rendered Animal Fat", which can in turn be used as an alternative to butter in various recipes. You may also use meat cuts to garner cuts of animal fat by crafting. to garner cuts of animal fat by crafting.)
- Game Updates/Changes/2025 + (Added automatic propagation of wound treat … Added automatic propagation of wound treatments. Wounds will now dynamically and programatically list their treatments, and, inversely, medicines will likewise present the wounds they can treat. This saves us the trouble of manually maintaining wound treatment documentation, and guarantees more accurate, easily propagated, and properly maintained lists. Made some effort to clean out the old, manual texts, but may have missed some.d, manual texts, but may have missed some.)
- Game Updates/Changes/2016 + (Added bigger gates, When you place a corn … Added bigger gates, When you place a cornerpost in preparation for a gate, you may now choose to place the second cornerpost two or three tiles apart, by simply holding the placement cursor farther away. If the latter, you will place and build a three tile wide gate, rather than a two tile wide one. Otherwise pretty self-explanatory. May add even larger gates in the future.. May add even larger gates in the future.)
- Game Updates/Changes/2016 + (Added catapults. Catapults have 750HP, and … Added catapults. Catapults have 750HP, and can be used while they have more than 150HP. Catapults take 3HP damage per map pixel they move, and 200HP damage each time they fire. A catapult can be used six hours after it is built, and one hour after each repair. Catapults have a soak value of 3. Catapult shots deal, randomly, from 600HP and upwards. Catapults have a range of 200 map pixels, i.e. circa 18 tiles. It is not possible to launch Hearthlings yet.is not possible to launch Hearthlings yet.)
- Game Updates/Changes/2015 + (Added coin stockpile.)
- Game Updates/Changes/2022 + (Added eaten fodder quality to the tooltip on the hunger meters on domesticated animals. Can now determine the average quality of their eaten fodder.)
- Game Updates/Changes/2020 + (Added four new pigments: Brown, Gray, Teal, and Lime.)
- Game Updates/Changes/2017 + (Added gemstone stockpile.)
- Game Updates/Changes/2015 + (Added generic input type "Salad Greens", presently matched by Beetroot Leaves, Lettuce Leaves, and Stinging Nettles.)
- Game Updates/Changes/2021 + (Added in World 13.)
- Game Updates/Changes/2015 + (Added input types for generic mutton, pork, and beef, which accept meat from both domesticated and wild animals, thus fixing [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=44309 this]. Recipes have been updated to mirror.)
- Game Updates/Changes/2024 + (Added light sources and/or polished up Casting Molds, Stack Furnace, Alchemy Table/Tripod Burner, Crucible and Firebrands. Also added some fire/pumping bellows sound.)
- Game Updates/Changes/2020 + (Added new ability "Murderous Rage". Murder … Added new ability "Murderous Rage". Murderous Rage increases your Griveous Damage dealt by +20%, but removes your Knockout Protection while active. While active, you cannot fast travel to your Hearth Fire or Log Out while you are knocked out, and your combat relations are not automatically terminated on Knockout. A Murderous Rage lasts for 24 RL hours once activated.Rage lasts for 24 RL hours once activated.)
- Game Updates/Changes/2023 + (Added new drinking vessel "Leaf Cup", made from two leaves.)
- Game Updates/Changes/2016 + (Added new mechanic for drinks. All drinks … Added new mechanic for drinks. All drinks restore stamina much like water, but they also buff particular food satiations. ...<br>Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.ctive quality for stamina regeneration purposes.)
- Game Updates/Changes/2015 + (Added new sausage "Badger Botillo")
- Game Updates/Changes/2023 + (Added new skill "Cooking", moved several cooking recipes to it, including several previously under "Baking".)
- Game Updates/Changes/2023 + (Added new skill "Firecrafts", moved "Roasting Spit", "Fireplace", and related recipes to it.)
- Game Updates/Changes/2020 + (Added new skill "Glass Blowing", now required for most, if not all, glass making.)