Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2021 + (Anvils now have variable materials. The textures need some work here, as the old model wasn't perfectly setup for this change, but it works.)
- Game Updates/Changes/2020 + (Anyone can find out the "Power Level" of claim by inspecting it.)
- Game Updates/Changes/2020 + (Applied a gain curve to the gains from dungeon reward "Heart Containers". Effectively the final HP gain is now subjected to a square root.)
- Game Updates/Changes/2020 + (Archery no longer has additional detrimental effects on animal quality, apart from the usual survival hardcap. Hunter's Credo effect that used to mitigate this effect now, instead, increases ranged weapon damage by +5.)
- Game Updates/Changes/2019 + (Archery towers need a one hour charge to attack other siege machines. They can never attack other archery towers.)
- Game Updates/Changes/2020 + (Arrows are now projectiles fired at certain speeds in the precise angle aimed in.)
- Game Updates/Changes/2023 + (Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand.)
- Game Updates/Changes/2024 + (Baby Reindeers now give "Suckling's Maw"s when butchered.)
- Game Updates/Changes/2023 + (Barter (Hand) Areas can now overlap with internal house structures, such as doors and stairs.)
- Game Updates/Changes/2020 + (Barter Poles no longer place items into, or take items from, inventories which the Hands that Take and Give could not themselves, respectively, be placed in.)
- Game Updates/Changes/2023 + (Barter Stands now recurse into stacks and containers (e.g. purses) when looking for payment.)
- Game Updates/Changes/2021 + (Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers.)
- Game Updates/Changes/2017 + (Batches of mined out Cave Slimes(<i>Green Ooze</i>) should no longer all attack at once and instantly.)
- Game Updates/Changes/2016 + (Bats should no longer attack batmen.)
- Game Updates/Changes/2019 + (Battering Rams can attack Palisades after 24 hours, and Brick Walls after 32 hours.)
- Game Updates/Changes/2022 + (Battering Rams should now generally be better at hitting things in front of them, irrespective of rotation.)
- Game Updates/Changes/2015 + (Battle Standard is now a wall item.)
- Game Updates/Changes/2023 + (Bay Shrimp, Bark, Lilyshreds, Leather, Clams & Mussels now stack.)
- Game Updates/Changes/2021 + (Beaver Gauntlets are no longer gloves.)
- Game Updates/Changes/2018 + (Beestings are now somewhat cumulative, and additional beestings have some chance of building upon a previous one.)
- Game Updates/Changes/2018 + (Beeswarms now have 100% armor penetration, meaning that armor does not matter when fighting them, and that they do not hurt armor.)
- Game Updates/Changes/2018 + (Beeswarms now have a cooldown before they start attacking.)
- Game Updates/Changes/2015 + (Beetroot leaves now use leaf stockpile, rather than trash.)
- Game Updates/Changes/2023 + (Belts & Creels can no longer be placed inside other container items, e.g. Pelican's Pouches.)
- Game Updates/Changes/2024 + (Boreworm Holes should now be significantly likelier to spawn.)
- Game Updates/Changes/2020 + (Boreworms are no longer lethal.)
- Game Updates/Changes/2017 + (Bow now auto-equips from toolbelt when pressing "Shoot".)
- Game Updates/Changes/2022 + (Buffed "Liver & Onions".)
- Game Updates/Changes/2024 + (Buffed most baked goods.)
- Game Updates/Changes/2020 + (Buffed the "Potent Rod", "Prism" and "Magnifying Glass" curiosities on account of the more involved crafting process.)
- Game Updates/Changes/2024 + (Buffed the baseline effect added from eating "Liberty Caps". The amount of effect added now increases with quality on the mushroom.)
- Game Updates/Changes/2022 + (Buffed various curiosities: Bear Teeth, Boar Tusk, Lamp Stalk, everything Itsy Bitsy related.)
- Game Updates/Changes/2024 + (Can "Inspect" setting buildings to find out how much of their damage soak they have built up.)
- Game Updates/Changes/2018 + (Can no longer bandy dead people. Cape awarded to loftar.)
- Game Updates/Changes/2020 + (Can no longer make fodder from Cave Slime.)
- Game Updates/Changes/2018 + (Can no longer open a UI for milestones without trails.)
- Game Updates/Changes/2024 + (Can now hold "Snuff Box"es in belts.)
- Game Updates/Changes/2022 + (Can now inspect "Dove Cote"s to get an indication of how the doves are doing.)
- Game Updates/Changes/2022 + (Can now inspect crops for quality when they are harvestable (including trellis crops).)
- Game Updates/Changes/2019 + (Can now leash animals to mine beams (the metal ones).)
- Game Updates/Changes/2022 + (Can now mousewheel from "Creels" and similar containers.)
- Game Updates/Changes/2022 + (Can now put Branding Iron in belt. Added a small icon.)
- Game Updates/Changes/2019 + (Can now put squirrel tails in hide stockpiles.)
- Game Updates/Changes/2022 + (Can place War Flags within the build exclusion zone of Thingwalls.)
- Game Updates/Changes/2022 + (Can place and take items at the bottom of a stockpile by holding Ctrl-Shift when using the mousewheel to transfer items.)
- Game Updates/Changes/2024 + (Can put "Sly Ear of the Fox" in "Hide" stockpiles.)
- Game Updates/Changes/2022 + (Can use a "Pickaxe" to mine "Star Shard"s.)
- Game Updates/Changes/2024 + (Casting Molds should no longer decay while still cooling.)
- Game Updates/Changes/2024 + (Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool.)
- Game Updates/Changes/2021 + (Cat Gold is now an alchemical ingredient.)
- Game Updates/Changes/2016 + (Catapults (<i>now</i>) have a one hour initial drying period before they can be fired, rather than six hours. They still have a cooldown of one hour after repairs. ...)