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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Patch changes/change" with value "Can place War Flags within the build exclusion zone of Thingwalls.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2022  + (Can place and take items at the bottom of a stockpile by holding Ctrl-Shift when using the mousewheel to transfer items.)
  • Game Updates/Changes/2024  + (Can put "Sly Ear of the Fox" in "Hide" stockpiles.)
  • Game Updates/Changes/2022  + (Can use a "Pickaxe" to mine "Star Shard"s.)
  • Game Updates/Changes/2024  + (Casting Molds should no longer decay while still cooling.)
  • Game Updates/Changes/2024  + (Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool.)
  • Game Updates/Changes/2021  + (Cat Gold is now an alchemical ingredient.)
  • Game Updates/Changes/2016  + (Catapults (<i>now</i>) have a one hour initial drying period before they can be fired, rather than six hours. They still have a cooldown of one hour after repairs. ...)
  • Game Updates/Changes/2022  + (Catapults can fire in any direction even if their rotation in that direction is prevented.)
  • Game Updates/Changes/2021  + (Catapults can now, with a 24 hour charge, destroy all boats and ships, unlike previously, when they could only destroy Knarrs.)
  • Game Updates/Changes/2016  + (Catapults now have 6 soak, rather than 3.<br>Firing a catapult now requires having criminal acts on.<br>Should no longer be able to interact with drying catapults.)
  • Game Updates/Changes/2016  + (Catapults now have their range slightly randomized upon build. They should now also have their range indicated by a range circle when using the catapult.)
  • Game Updates/Changes/2020  + (Cattle names are now displayed over animals when the Cattle Roster is open.)
  • Game Updates/Changes/2022  + (Cattle(<i>large domestic animals</i>) should no longer roam-walk through open gates.)
  • Game Updates/Changes/2017  + (Cave Hermit(<i>added</i>) depends on Miner and Mystic.)
  • Game Updates/Changes/2023  + (Champignons now count as alchemical ingredients.)
  • Game Updates/Changes/2016  + (Changed Charter Stone building material from hard metal to any metal to allow for more variation.)
  • Game Updates/Changes/2024  + (Character uses the "blow-start-fire"-animation when lighting "Bough Pyre"s.)
  • Game Updates/Changes/2024  + (Characters should now respond properly to right-click/interact type actions when standing ready near a ridge/cliff, hopefully making them feel somewhat less magnetic.)
  • Game Updates/Changes/2016  + (Charter stones now disable when their shield goes below 55000HP, rather than 48000.)
  • Game Updates/Changes/2015  + (Chicken Salad, Red-Shred Salad, & Rabbit Food now require Salad Greens rather than Beetroot Leaves/Stinging Nettles specifically.)
  • Game Updates/Changes/2018  + (Claim Bonds now retain their names when inherited.)
  • Game Updates/Changes/2016  + (Cleaned up an old implementation of variabCleaned up an old implementation of variable materials on the Sturdy Bed. You can now apply three different cloth materials to mattress, duvet, and pillow respectively. Increased cloth cost for bed by one to make it an even two cloth per variable material.t an even two cloth per variable material.)
  • Game Updates/Changes/2019  + (Cleaned up some hotkey conflicts under the build menu and moved Display Sign, Written Sign and Runestone to Furniture -> Signs & Display.)
  • Game Updates/Changes/2023  + (Coal and "Stitched Casing"s all now stack.)
  • Game Updates/Changes/2024  + (Construction object outlines now reflect the shape of the object being built more accurately.)