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A list of all pages that have property "Patch changes/change" with value "Hot Lava was added as new terrain type.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2018  + (Flint & Steel and Matches can now be put in a toolbelt. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60947 here].)
  • Game Updates/Changes/2022  + (Food made from "Liberty Caps" will now inform you of the chance of getting "The Mind Liberated" from eating them.)
  • Game Updates/Changes/2024  + (Foodbuffs now say "Made with", rather than "Made from", as we felt it made more sense.)
  • Game Updates/Changes/2021  + (Forest and Pave type tiles now have their own snow map textures, leaving the terrain more differentiated during winter.)
  • Game Updates/Changes/2022  + (Frogs, snails, toads and earth worms should now appear in large numbers during rain.)
  • Game Updates/Changes/2017  + (Functional -- i.e. fully equipped -- fishing poles should now be equipped from toolbelts when you try to fish.)
  • Game Updates/Changes/2020  + (Garden Pots can now hold enough resources for three growth cycles, rather than just the one, meaning you can fill them up, and not have to refill them every time you replant.)
  • Game Updates/Changes/2023  + (Giant Toads may now appear, enthroned on boulders, lording over a kingdom of flowers. They may also disappear!)
  • Game Updates/Changes/2016  + (Gilding Song: Adds a gilding slot to an otherwise finished Artifact.)
  • Game Updates/Changes/2020  + (Glass is now first created in a molten state, which, if left wherever, will form into Raw Glass. If left in an active Glass Pane Frame, it will turn into Glass Panes instead.)
  • Game Updates/Changes/2021  + (Gloves, but not Plate Gloves, may now be carried in belts. ...)
  • Game Updates/Changes/2022  + (Goats now give an amount of milk more akin to sheep, rather than cows.)
  • Game Updates/Changes/2021  + (Gooseneck Barnacles can now be put in Creels.)
  • Game Updates/Changes/2021  + (Greatly reduced the "Lye" cost required for "Soap Clay".)
  • Game Updates/Changes/2020  + (Groups of chickens will now scatter and flee if they feel threatened, making them somewhat harder to massacre outright.)
  • Game Updates/Changes/2024  + (Halved stamina and time costs of planting trees by hand.)
  • Game Updates/Changes/2022  + (Hedgehogs now give "Quill'd" wounds if you attempt to punch them.)
  • Game Updates/Changes/2021  + (Hedgehogs should be somewhat less crazy in the "Quill'd" damage they deal.)
  • Game Updates/Changes/2018  + (Herder depends on Farmer and Nomad.)
  • Game Updates/Changes/2024  + (Holding Shift-Ctrl when right-clicking to Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.neral, into a stockpile you want to place.)
  • Game Updates/Changes/2018  + (Honeycomb is now a wall item.)
  • Game Updates/Changes/2016  + (Horse Whisper: Convert Horse energy to pony power.)
  • Game Updates/Changes/2016  + (Horses can now be knocked out.)
  • Game Updates/Changes/2023  + (Horses leashed to objects ignore Raw Hide.)
  • Game Updates/Changes/2016  + (Horses should now have an animation indicating when they are ready to be tamed. Reported several places, but among others [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=47398 here].)
  • Game Updates/Changes/2017  + (Hunter's belt no longer requires anvil and smithy's hammer to make. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=52424 here].)
  • Game Updates/Changes/2019  + (Ice blocks melt slower in cellars.)
  • Game Updates/Changes/2018  + (If you have a rope in your inventory, you will now automatically leash horses when dismounting.)
  • Game Updates/Changes/2020  + (If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect.)
  • Game Updates/Changes/2023  + (If you play the chord Ctrl-Shift-RMB on a If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e(''whatever'').ewhere in a tooltip, or w/e(''whatever'').)
  • Game Updates/Changes/2016  + (Implemented "Gilding", in an implementatioImplemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.ted. Gilding as such is always successful.)
  • Game Updates/Changes/2023  + (Implemented "Loose Rock". Loose Rock spawnImplemented "Loose Rock". Loose Rock spawns where previously we used to spawn Cave Slimes or Boreworms. Mining near it may cause it to collapse, spawning random things, for example Cave Slimes or Boreworms. Destroying it will cause it to spawn random things. Loose Rock interrupts area mining should it spawn. I think of Loose Rock as a Mine Piñata, and I suggest you do the same.ine Piñata, and I suggest you do the same.)
  • Game Updates/Changes/2024  + (Implemented Alchemy Discoveries<br >Implemented Alchemy Discoveries<br</br>>:Whenever you craft an elixir with a benign effect, the ingredients which carried those effects will thereafter always display them in their tooltip. You will be awarded a normal discovery LP amount for the discovery.<br</br>>:Elixirs and alchemical process-materials (E.g. "Lye Ablution"s) will now always present, in their tooltips, the recipe which made them. The recipe is only visible to the creator of the material/elixir.is only visible to the creator of the material/elixir.)
  • Game Updates/Changes/2015  + (Implemented a Stone Column, which acts as a slightly improved mine support)
  • Game Updates/Changes/2015  + (Implemented a skill "Tunneling", which improves ores you find a fair bit. Metallurgy less important for ores by that same amount.)
  • Game Updates/Changes/2023  + (Implemented item stacking proper. Certain Implemented item stacking proper. Certain items -- e.g. those which we had previously added bundles for, along with some others, notably stone -- now stack in type restricted stacks using the same icon and inventory size as a single item of that type.<br</br>>:Stacks are formed by right-clicking a stackable item with another item of the same type. Holding Shift while right-clicking will draw the maximum amount of such items into the stack, and holding Shift-Ctrl will attempt to create as many such stacks as you can from your current inventory.<br</br>>:Actions acquiring resources from nature (e.g. picking branches) tend to auto-stack whatever you're acquiring, whereas inventory transfers normally preserve existing stacks.<br</br>>:The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c.<br</br>>:Holding a stack and right-clicking another stack, or item of the type, will combine the stackables. Holding Alt while thus right-clicking will leave the combined stack on your cursor.<br</br>>:You can Shift-Right-click a stack to move one item out of it. You can Shift-Ctrl-Right-click to empty the stack entirely.<br</br>>:With this, we have naturally removed the ability to create new bundles.ly.<br >:With this, we have naturally removed the ability to create new bundles.)
  • Game Updates/Changes/2015  + (Implemented new roadtype "Milestone", made from stone. Can hold 4 trails.)
  • Game Updates/Changes/2022  + (Implemented the ability to put hats on larImplemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now.ecause we can have them most anywhere now.)
  • Game Updates/Changes/2022  + (Implemented the change to a change in lastImplemented the change to a change in last week's patch mentioned [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73825&start=50#p913858 here]. [//www.youtube.com/watch?v=SYnIBxLsPAQ The helmsman] of a ship can now Right-Click a knocked out passenger and "Maroon" them, evicting them from the ship. This action can only be performed in shallow water. Passengers are no longer auto dismounted when knocked out.rs are no longer auto dismounted when knocked out.)
  • Game Updates/Changes/2022  + (Improved upon the rain implementation from last week. Rain is now a regional effect, with hopefully more reasonable variance. Mushrooms are now more common after rain.)
  • Game Updates/Changes/2016  + (Increase Mirkwood Offering costs to 100XP and 2hr study time.)
  • Game Updates/Changes/2021  + (Increased "Bronze Sword" armor penetration from 7.5 to 12.5.)
  • Game Updates/Changes/2021  + (Increased "Cutblade" range from 1.0 to 1.5.)
  • Game Updates/Changes/2021  + (Increased "Fyrdsword" base damage from 80 to 100.)
  • Game Updates/Changes/2021  + (Increased "Hirdsman's Sword" armor penetration from 5 to 12.5.)
  • Game Updates/Changes/2021  + (Increased "Hirdsword" range from 1.0 to 1.2.)
  • Game Updates/Changes/2020  + (Increased Boar Spear aim timer. Reduced Boar Spear projectile speed.)
  • Game Updates/Changes/2016  + (Increased burn time on candelabrum and torches. Torches burn for ~15 RL hours, and candelabrum for ~48 RL hours.)
  • Game Updates/Changes/2022  + (Increased metal nugget stockpile size from 25 to 35.)
  • Game Updates/Changes/2021  + (Increased size of "Ash" heaps from 0.5 to 1 kilogram.)