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A list of all pages that have property "Patch changes/change" with value "Increased "Fyrdsword" base damage from 80 to 100.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2024  + (Holding Shift-Ctrl when right-clicking to Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.neral, into a stockpile you want to place.)
  • Game Updates/Changes/2018  + (Honeycomb is now a wall item.)
  • Game Updates/Changes/2016  + (Horse Whisper: Convert Horse energy to pony power.)
  • Game Updates/Changes/2016  + (Horses can now be knocked out.)
  • Game Updates/Changes/2023  + (Horses leashed to objects ignore Raw Hide.)
  • Game Updates/Changes/2016  + (Horses should now have an animation indicating when they are ready to be tamed. Reported several places, but among others [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=47398 here].)
  • Game Updates/Changes/2023  + (Hot Lava was added as new terrain type.)
  • Game Updates/Changes/2017  + (Hunter's belt no longer requires anvil and smithy's hammer to make. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=52424 here].)
  • Game Updates/Changes/2019  + (Ice blocks melt slower in cellars.)
  • Game Updates/Changes/2018  + (If you have a rope in your inventory, you will now automatically leash horses when dismounting.)
  • Game Updates/Changes/2020  + (If you manage to impart the same potential effect more than once on an alchemical ingredient, it will only count once for the purposes of positive Elixir effects, but still count as a matched effect, and reduce the potion's negative side effect.)
  • Game Updates/Changes/2023  + (If you play the chord Ctrl-Shift-RMB on a If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e(''whatever'').ewhere in a tooltip, or w/e(''whatever'').)
  • Game Updates/Changes/2016  + (Implemented "Gilding", in an implementatioImplemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful.ted. Gilding as such is always successful.)
  • Game Updates/Changes/2023  + (Implemented "Loose Rock". Loose Rock spawnImplemented "Loose Rock". Loose Rock spawns where previously we used to spawn Cave Slimes or Boreworms. Mining near it may cause it to collapse, spawning random things, for example Cave Slimes or Boreworms. Destroying it will cause it to spawn random things. Loose Rock interrupts area mining should it spawn. I think of Loose Rock as a Mine Piñata, and I suggest you do the same.ine Piñata, and I suggest you do the same.)
  • Game Updates/Changes/2024  + (Implemented Alchemy Discoveries<br >Implemented Alchemy Discoveries<br</br>>:Whenever you craft an elixir with a benign effect, the ingredients which carried those effects will thereafter always display them in their tooltip. You will be awarded a normal discovery LP amount for the discovery.<br</br>>:Elixirs and alchemical process-materials (E.g. "Lye Ablution"s) will now always present, in their tooltips, the recipe which made them. The recipe is only visible to the creator of the material/elixir.is only visible to the creator of the material/elixir.)
  • Game Updates/Changes/2015  + (Implemented a Stone Column, which acts as a slightly improved mine support)
  • Game Updates/Changes/2015  + (Implemented a skill "Tunneling", which improves ores you find a fair bit. Metallurgy less important for ores by that same amount.)
  • Game Updates/Changes/2023  + (Implemented item stacking proper. Certain Implemented item stacking proper. Certain items -- e.g. those which we had previously added bundles for, along with some others, notably stone -- now stack in type restricted stacks using the same icon and inventory size as a single item of that type.<br</br>>:Stacks are formed by right-clicking a stackable item with another item of the same type. Holding Shift while right-clicking will draw the maximum amount of such items into the stack, and holding Shift-Ctrl will attempt to create as many such stacks as you can from your current inventory.<br</br>>:Actions acquiring resources from nature (e.g. picking branches) tend to auto-stack whatever you're acquiring, whereas inventory transfers normally preserve existing stacks.<br</br>>:The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c.<br</br>>:Holding a stack and right-clicking another stack, or item of the type, will combine the stackables. Holding Alt while thus right-clicking will leave the combined stack on your cursor.<br</br>>:You can Shift-Right-click a stack to move one item out of it. You can Shift-Ctrl-Right-click to empty the stack entirely.<br</br>>:With this, we have naturally removed the ability to create new bundles.ly.<br >:With this, we have naturally removed the ability to create new bundles.)
  • Game Updates/Changes/2015  + (Implemented new roadtype "Milestone", made from stone. Can hold 4 trails.)
  • Game Updates/Changes/2022  + (Implemented the ability to put hats on larImplemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now.ecause we can have them most anywhere now.)
  • Game Updates/Changes/2022  + (Implemented the change to a change in lastImplemented the change to a change in last week's patch mentioned [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=73825&start=50#p913858 here]. [//www.youtube.com/watch?v=SYnIBxLsPAQ The helmsman] of a ship can now Right-Click a knocked out passenger and "Maroon" them, evicting them from the ship. This action can only be performed in shallow water. Passengers are no longer auto dismounted when knocked out.rs are no longer auto dismounted when knocked out.)
  • Game Updates/Changes/2022  + (Improved upon the rain implementation from last week. Rain is now a regional effect, with hopefully more reasonable variance. Mushrooms are now more common after rain.)
  • Game Updates/Changes/2016  + (Increase Mirkwood Offering costs to 100XP and 2hr study time.)
  • Game Updates/Changes/2021  + (Increased "Bronze Sword" armor penetration from 7.5 to 12.5.)
  • Game Updates/Changes/2021  + (Increased "Cutblade" range from 1.0 to 1.5.)
  • Game Updates/Changes/2021  + (Increased "Hirdsman's Sword" armor penetration from 5 to 12.5.)
  • Game Updates/Changes/2021  + (Increased "Hirdsword" range from 1.0 to 1.2.)
  • Game Updates/Changes/2020  + (Increased Boar Spear aim timer. Reduced Boar Spear projectile speed.)
  • Game Updates/Changes/2016  + (Increased burn time on candelabrum and torches. Torches burn for ~15 RL hours, and candelabrum for ~48 RL hours.)
  • Game Updates/Changes/2022  + (Increased metal nugget stockpile size from 25 to 35.)
  • Game Updates/Changes/2021  + (Increased size of "Ash" heaps from 0.5 to 1 kilogram.)
  • Game Updates/Changes/2020  + (Increased the amount of berries on Juniper Trees.)
  • Game Updates/Changes/2020  + (Increased the potential recoup from a deceIncreased the potential recoup from a deceased ancestor's stats by 15% through ancestral worship, putting the total possible recoup at 60% of a dead character's stats. Full burial still gives 30%, and a state funeral still gives 45%, but any character can now reach up to a full 60% through ancestral worship.p to a full 60% through ancestral worship.)
  • Game Updates/Changes/2023  + (Increased volume of "Kuksa" from 0.4l to 0.8l.)
  • Game Updates/Changes/2024  + (Information gleaned when using the "InspecInformation gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.e week, and most appear to have merged it.)
  • Game Updates/Changes/2016  + (Inspecting, slaughtering and shooing horses should only be possible when the animal is leashable, i.e. not when it has a rider on it.)
  • Game Updates/Changes/2018  + (It is now possible to mass harvest and plant from and to trellises, using the same interface you would with any other crop. No need to buy everything in the store in abject gratitude, or anything.)
  • Game Updates/Changes/2021  + (It really has been too long, thus: Added "Pelican"s, ocean birbs, spawning in small flocks on or near oceans.)
  • Game Updates/Changes/2020  + (Juniper Berries are now a spice.)
  • Game Updates/Changes/2019  + (Knarrs going through vortices should no longer suffer damage per passenger.)
  • Game Updates/Changes/2020  + (Knarrs may now be docked. We will, next week, make it so that Knarrs can be destroyed when not docked, just as the Snekkjas already are. Dock your Knarrs.)
  • Game Updates/Changes/2018  + (Knarrs now run over Swans. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60000 here].)
  • Game Updates/Changes/2020  + (Knarrs still always require Siege Equipment to be destroyed, but we are considering giving them the same rules as Snekkjas.)
  • Game Updates/Changes/2022  + (Knarrs, Snekkjas, Battering Rams and CatapKnarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes.s shenanigans with overlapping bounding boxes.)
  • Game Updates/Changes/2018  + (Lamp stalks are sometimes Cave Anglers.)
  • Game Updates/Changes/2024  + (Lanterns, Ropes, Waterskin, Waterflask, Glass Jug and Keyring are all now equippable in the pouch slots added last patch.)
  • Game Updates/Changes/2015  + (Lifting a boat now evicts anyone logged out in it, preventing him or her from relogging to the boat. This to prevent teleportation by boat.)
  • Game Updates/Changes/2018  + (Logs and stumps should now, if off-claim, decay to mirkwood equivalents. This means you can produce quality mirkwood. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60412 here].)
  • Game Updates/Changes/2024  + (Logs will now present information about hoLogs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it.w while I could still remember to make it.)
  • Game Updates/Changes/2024  + (Made "Bark Cordage" count as "Wicker") and all types of Hair (Aurochs, Badger, Squirrel).)