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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2021 + (Increased size of "Ash" heaps from 0.5 to 1 kilogram.)
- Game Updates/Changes/2020 + (Increased the amount of berries on Juniper Trees.)
- Game Updates/Changes/2020 + (Increased the potential recoup from a dece … Increased the potential recoup from a deceased ancestor's stats by 15% through ancestral worship, putting the total possible recoup at 60% of a dead character's stats. Full burial still gives 30%, and a state funeral still gives 45%, but any character can now reach up to a full 60% through ancestral worship.p to a full 60% through ancestral worship.)
- Game Updates/Changes/2023 + (Increased volume of "Kuksa" from 0.4l to 0.8l.)
- Game Updates/Changes/2024 + (Information gleaned when using the "Inspec … Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.e week, and most appear to have merged it.)
- Game Updates/Changes/2016 + (Inspecting, slaughtering and shooing horses should only be possible when the animal is leashable, i.e. not when it has a rider on it.)
- Game Updates/Changes/2018 + (It is now possible to mass harvest and plant from and to trellises, using the same interface you would with any other crop. No need to buy everything in the store in abject gratitude, or anything.)
- Game Updates/Changes/2021 + (It really has been too long, thus: Added "Pelican"s, ocean birbs, spawning in small flocks on or near oceans.)
- Game Updates/Changes/2020 + (Juniper Berries are now a spice.)
- Game Updates/Changes/2019 + (Knarrs going through vortices should no longer suffer damage per passenger.)
- Game Updates/Changes/2020 + (Knarrs may now be docked. We will, next week, make it so that Knarrs can be destroyed when not docked, just as the Snekkjas already are. Dock your Knarrs.)
- Game Updates/Changes/2018 + (Knarrs now run over Swans. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60000 here].)
- Game Updates/Changes/2020 + (Knarrs still always require Siege Equipment to be destroyed, but we are considering giving them the same rules as Snekkjas.)
- Game Updates/Changes/2022 + (Knarrs, Snekkjas, Battering Rams and Catap … Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes.s shenanigans with overlapping bounding boxes.)
- Game Updates/Changes/2018 + (Lamp stalks are sometimes Cave Anglers.)
- Game Updates/Changes/2024 + (Lanterns, Ropes, Waterskin, Waterflask, Glass Jug and Keyring are all now equippable in the pouch slots added last patch.)
- Game Updates/Changes/2015 + (Lifting a boat now evicts anyone logged out in it, preventing him or her from relogging to the boat. This to prevent teleportation by boat.)
- Game Updates/Changes/2018 + (Logs and stumps should now, if off-claim, decay to mirkwood equivalents. This means you can produce quality mirkwood. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60412 here].)
- Game Updates/Changes/2024 + (Logs will now present information about ho … Logs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it.w while I could still remember to make it.)
- Game Updates/Changes/2024 + (Made "Bark Cordage" count as "Wicker") and all types of Hair (Aurochs, Badger, Squirrel).)
- Game Updates/Changes/2019 + (Made Glimmermoss a thatching material. Suggested on Discord.)
- Game Updates/Changes/2018 + (Made it so that Battle Standards can, samurai style, be worn in the cape or backpack slots.)
- Game Updates/Changes/2022 + (Made it so that Hunger now decays by the c … Made it so that Hunger now decays by the cube root of the effect level, rather than the square of it, causing the more powerful levels (e.g. 300% modifier) to decay significantly slower, and the lower levels of effect (e.g. 50% modifier) to decay correspondingly faster. Aiming to push functional hunger levels away from guaranteed 300%.l hunger levels away from guaranteed 300%.)
- Game Updates/Changes/2016 + (Made it so that Tar Kilns contribute some qualities to wood burnt in them.)
- Game Updates/Changes/2018 + (Made it so that crops no longer need to be … Made it so that crops no longer need to be harvested the second they finish in order achieve their minimum cycle time. Whenever you destroy or harvest a crop the time the crop harvested had spent in the last growth stage is saved per tile or trellis. That time, up to a point, will then be added to your next planting on that tile. Do note that if you do not replant within a certain period, the retained time will be lost. Replanting within 3 RL days of the crop reaching its final growth stage should not lose you any time.growth stage should not lose you any time.)
- Game Updates/Changes/2020 + (Made it so that keys, and pipes, can be held in toolbelts.)
- Game Updates/Changes/2016 + (Made it so that milestones check for crime … Made it so that milestones check for crimes against all the endpoints of all the trails connected to that milestone (by endpoint we mean the big base version of the road, and not just the point where it happens to end). If any endpoint on the trail would prohibit or impair actions against iself due to claim, and if none would explicitly allow it, destruction, extension, and reconnection, of the milestone also counts as a crime. Bottom line: As long as one endpoint of the trails of a milestone is claimed, and as long as no such endpoint allows vandalism for the character, the entire road should be protected by claim. entire road should be protected by claim.)
- Game Updates/Changes/2017 + (Made it so that sleeping in Beds heals wou … Made it so that sleeping in Beds heals wounds faster, and more so the more quality the bed has. This works by effectively burning through the wounds and their effects faster, so infected sores may, for example, grow faster from this, as they simply check for growth or reduction more frequently.k for growth or reduction more frequently.)
- Game Updates/Changes/2019 + (Made it so that traveling home by Knarr costs travel weariness.)
- Game Updates/Changes/2019 + (Made it so that unclaimed walls no longer require siege engines to demolish. They still have soak. Lowered soak of palisades.)
- Game Updates/Changes/2018 + (Made it so that you can build Sublime Porticos pretty much anywhere, suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=58316 here].)
- Game Updates/Changes/2015 + (Made it so that you can mix various kinds of milk into generic milk, as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=44432 here].)
- Game Updates/Changes/2018 + (Made it so that you can pour milk and renn … Made it so that you can pour milk and rennet from one curding tub to another, provided that there is no overflow, i.e. the tub you are pouring from can be emptied entirely in the tub you are pouring into. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=51362 here].om/forum/viewtopic.php?f=48&t=51362 here].)
- Game Updates/Changes/2019 + (Made it so that you cannot raise fishing nets without the "Fishing" skill.)
- Game Updates/Changes/2017 + (Made it so that you may now place waterskins and flasks in toolbelts. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=53254 here].)
- Game Updates/Changes/2015 + (Made it so that you need vandalism or claim to destroy other people's hearthfires.)
- Game Updates/Changes/2018 + (Made lantern stands liftable.)
- Game Updates/Changes/2020 + (Made poultry, fish, and crustacean meats/filets smokeable.)
- Game Updates/Changes/2022 + (Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles.)
- Game Updates/Changes/2024 + (Made the "Fireplace" inventory 3x3, rather than 2x2.)
- Game Updates/Changes/2023 + (Male and Female "Silk Moth"s no longer stack together, which should prevent eggs from ending up in silkmoth stacks. Existing such stacks are unaffected.)
- Game Updates/Changes/2024 + (Mannequins can now, when empty, be removed from their stands and carried away separate from them.)
- Game Updates/Changes/2016 + (Metal now required for wagon, mostly for color larping purposes.)
- Game Updates/Changes/2022 + (Midges should no longer spawn when it rains.)
- Game Updates/Changes/2024 + (Mine Hole Ladders should now properly indicate the mine support radius they extend around them.)
- Game Updates/Changes/2023 + (Mine Supports now take less damage when preventing cave ins (about 0.5x). When a Mine Support prevents a cave in, the normal collapsing stone effect is played on it to indicate that.)
- Game Updates/Changes/2024 + (Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.))
- Game Updates/Changes/2021 + (Moose can aggro and are occasionally lethal.)
- Game Updates/Changes/2018 + (Morels can now be picked with a picking basket. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=60039 here].)
- Game Updates/Changes/2023 + (Most interactions should now be possible t … Most interactions should now be possible to perform through stacks. You can right-click a stack to interact with an item in it, you can hold the stack and right click the map or an object to perform the normal item interaction with that, e.g. forming new stockpiles, adding to stockpiles, adding fuel, &c. Mileage may vary around edge cases as the implementation is perhaps not a thing of perfect beauty, but it felt like a major improvement. Report any strangeness.e a major improvement. Report any strangeness.)
- Game Updates/Changes/2020 + (Mounts can no longer be ridden into dungeons, preventing various problems with boats ending up in beaver dams, and the like.)