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A list of all pages that have property "Patch changes/change" with value "Reduced the spawnrate of Cave Slimes(<i>Green Ooze</i>).". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2016  + (Re-implemented Trolls. Trolls kill players without asking questions. All Trolls have a randomized collection of parts to determine their looks, and the looks correspond to loot from them. Otherwise it is mostly as in Legacy.)
  • Game Updates/Changes/2023  + (Realms founded in the capital province of another realm now abide by the normal rules of Realm challenge windows, and may no longer challenge for control of the province during every challenge window.)
  • Game Updates/Changes/2023  + (Realms which lose their final province will have their coronation stone destroyed some time, approximately eight RL hours, or one ingame day, thereafter.)
  • Game Updates/Changes/2021  + (Red Apple, Pear, Persimmon, Plum, Quince, and Mulberry are the presently implemented fruit-bearing trees (<i>other are added now to. See [[Fruit]] page.</i>).)
  • Game Updates/Changes/2024  + (Redrew "Wall Shelf", "Frying Pan", "Retort", "Mortar & Pestle", "Alchemy" and "Clothes & Equipment" icons in 4x resolution.)
  • Game Updates/Changes/2023  + (Redrew a whole bunch of icons in higher resolution, notably the ones under the "Buildings & Construction" submenu of the "Build" menu.)
  • Game Updates/Changes/2024  + (Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution.)
  • Game Updates/Changes/2024  + (Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay!)
  • Game Updates/Changes/2023  + (Redrew various icons under the "Furniture" build menu in higher resolution.)
  • Game Updates/Changes/2021  + (Reduced "Fyrdsword" cost from 2 "Block of Wood" to 1.)
  • Game Updates/Changes/2021  + (Reduced "Raw Hide!" base cost from 500 to 300 XP.)
  • Game Updates/Changes/2018  + (Reduced Einherjer bonus from "A Prayer For Strength" from 50% to 20%, and increased the Numen cost from 40 to 50. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60425 here].)
  • Game Updates/Changes/2022  + (Reduced armor penetration of Hirdsman's Sword from 12.5 to 7.5%. Aiming to restore a bit of the B12 combat meta.)
  • Game Updates/Changes/2021  + (Reduced boil time of "Ash" to "Lye" by 25%. Lye/Ash/Cauldron changes somewhat inspired by [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=70374 this] rudely formulated thread. Kids these days.)
  • Game Updates/Changes/2024  + (Reduced building cost of Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, and Timber House.)
  • Game Updates/Changes/2022  + (Reduced cost of "Lizard on Scales" from 2 "Decent-sized Conifer Cone" to 1.)
  • Game Updates/Changes/2021  + (Reduced cost of Clay Cauldron from 25 to 15 clay.)
  • Game Updates/Changes/2021  + (Reduced cost of Study Desk from 10 to 6 boards, and from 16 to 8 wood blocks.)
  • Game Updates/Changes/2021  + (Reduced cost of Thatched Bed from 10 to 6 thatching material.)
  • Game Updates/Changes/2022  + (Reduced hunger cost from eating ants from 1‰ to 0.5‰ <small>(<i>that's 0.1% & 0.05% for none-dev's<i>)</small>)
  • Game Updates/Changes/2021  + (Reduced passive water consumption of lit cauldrons. One full fuel meter should now burn through half (15l) of a cauldron's water meter.)
  • Game Updates/Changes/2018  + (Reduced risk of Coaler's Cough and Beestings.)
  • Game Updates/Changes/2022  + (Reduced the building cost of "Kiln" from 45 "Clay" to 35.)
  • Game Updates/Changes/2021  + (Reduced the cost of "Marrow Roast" from 3x "Bone Marrow to 1x.)
  • Game Updates/Changes/2021  + (Reduced the cost of building "Ship Dock"s.)
  • Game Updates/Changes/2022  + (Reduced the speed of "Knarr"s in shallow water. Aiming to balance them somewhat relative to "Snekkja"s.)
  • Game Updates/Changes/2024  + (Reeds now stack.)
  • Game Updates/Changes/2015  + (Reimplemented Earthenware Platter from Legacy.)
  • Game Updates/Changes/2015  + (Reimplemented Timber House.)
  • Game Updates/Changes/2019  + (Reimplemented the ability to remove stitch patches, and such. Hoping to have better luck debugging a known bug this time. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=64936 here].)
  • Game Updates/Changes/2023  + (Reindeer are now tamable! The male and female default names are, of course, "Rudolph" and "Cupid". Reindeer are draft animals capable of pulling Sleighs and Wagons. (Cheese and milk pending.))
  • Game Updates/Changes/2018  + (Remade Cave Slime into a substance, ratherRemade Cave Slime into a substance, rather than simply an item. You can now store it in barrels, buckets, &c. You get varying amounts from the slimes. It's effect qua curio or food scales with how much you keep in a single item of it, much like with the Cave Dust.ngle item of it, much like with the Cave Dust.)
  • Game Updates/Changes/2021  + (Removed "Charter Stone"s.)
  • Game Updates/Changes/2021  + (Removed (effectively, at least) the timer from harvesting crops.)
  • Game Updates/Changes/2021  + (Removed Seamarks.)
  • Game Updates/Changes/2021  + (Removed Sublime Portico.)
  • Game Updates/Changes/2024  + (Removed armor from "Hussar Wings". Made them gildable. "Hussar Wings" can no longer be equipped in the backpack slot.)
  • Game Updates/Changes/2023  + (Removed the mechanic where walls need to be repaired up to full health over a significant amount of time. This was already a holdover from a previous siege regime and hasn't been necessary for quite some time, so this is really just a clean-up.)
  • Game Updates/Changes/2016  + (Removing mine supports now only causes caveins if the removed minesupport had at some point prevented a cavein.)
  • Game Updates/Changes/2015  + (Renamed "Wooden Sign" to "Written Sign", and gave it a descriptive text.)
  • Game Updates/Changes/2019  + (Reverted the Knarr Travel Weariness from last patch, so that it should now always be possible to travel to Dock. You still do get travel weariness from doing so.)
  • Game Updates/Changes/2024  + (Reverted the [//www.havenandhearth.com/forReverted the [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=75378 recent changes] to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.ges. Reverting for now, but open to arguments.)
  • Game Updates/Changes/2021  + (Reworked Crop Circles. Rather than build aReworked Crop Circles. Rather than build a million of them, you can charge your one Crop Circle by right-clicking more Heartwood Leaves into it. They still work on an additative basis if you do want to build more of them. Inspecting the Crop Circle should give you an idea of its effect on local crops. Crop Circle effect is halved each winter, rather than the circles being removed entirely.r than the circles being removed entirely.)
  • Game Updates/Changes/2022  + (Reworked and simplified quests provided byReworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now.of day, &c). Let us know how it feels now.)
  • Game Updates/Changes/2020  + (Reworked archery to; Remove randomness. Reduce damage per hit, but allow more hits. Make arrows projectiles.)
  • Game Updates/Changes/2022  + (Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied. Aiming to break the reign of turnip tyranny.)
  • Game Updates/Changes/2022  + (Reworked damage from crabs in the direction of leniency. Gloves should now always reduce damage taken, even if you do take it.)
  • Game Updates/Changes/2023  + (Reworked equipped container items slightlyReworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories.ey cannot be placed in player inventories.)
  • Game Updates/Changes/2022  + (Reworked the Mulberry leaf mechanic. Mulberry leaves now have a number of "uses" when silk worms eat them, ~50. Aiming to normalize the amount of leaves provided by a single tree.)
  • Game Updates/Changes/2022  + (Reworked the whale spawning mechanic, aiming to reduce the reliance on simply seeing ocean tiles to find infinite whales.)