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A list of all pages that have property "Patch changes/change" with value "Roeboat can now take spices as an optional input". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2024  + (Reeds now stack.)
  • Game Updates/Changes/2015  + (Reimplemented Earthenware Platter from Legacy.)
  • Game Updates/Changes/2015  + (Reimplemented Timber House.)
  • Game Updates/Changes/2019  + (Reimplemented the ability to remove stitch patches, and such. Hoping to have better luck debugging a known bug this time. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=64936 here].)
  • Game Updates/Changes/2023  + (Reindeer are now tamable! The male and female default names are, of course, "Rudolph" and "Cupid". Reindeer are draft animals capable of pulling Sleighs and Wagons. (Cheese and milk pending.))
  • Game Updates/Changes/2018  + (Remade Cave Slime into a substance, ratherRemade Cave Slime into a substance, rather than simply an item. You can now store it in barrels, buckets, &c. You get varying amounts from the slimes. It's effect qua curio or food scales with how much you keep in a single item of it, much like with the Cave Dust.ngle item of it, much like with the Cave Dust.)
  • Game Updates/Changes/2021  + (Removed "Charter Stone"s.)
  • Game Updates/Changes/2021  + (Removed (effectively, at least) the timer from harvesting crops.)
  • Game Updates/Changes/2021  + (Removed Seamarks.)
  • Game Updates/Changes/2021  + (Removed Sublime Portico.)
  • Game Updates/Changes/2024  + (Removed armor from "Hussar Wings". Made them gildable. "Hussar Wings" can no longer be equipped in the backpack slot.)
  • Game Updates/Changes/2023  + (Removed the mechanic where walls need to be repaired up to full health over a significant amount of time. This was already a holdover from a previous siege regime and hasn't been necessary for quite some time, so this is really just a clean-up.)
  • Game Updates/Changes/2016  + (Removing mine supports now only causes caveins if the removed minesupport had at some point prevented a cavein.)
  • Game Updates/Changes/2015  + (Renamed "Wooden Sign" to "Written Sign", and gave it a descriptive text.)
  • Game Updates/Changes/2019  + (Reverted the Knarr Travel Weariness from last patch, so that it should now always be possible to travel to Dock. You still do get travel weariness from doing so.)
  • Game Updates/Changes/2024  + (Reverted the [//www.havenandhearth.com/forReverted the [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=75378 recent changes] to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.ges. Reverting for now, but open to arguments.)
  • Game Updates/Changes/2021  + (Reworked Crop Circles. Rather than build aReworked Crop Circles. Rather than build a million of them, you can charge your one Crop Circle by right-clicking more Heartwood Leaves into it. They still work on an additative basis if you do want to build more of them. Inspecting the Crop Circle should give you an idea of its effect on local crops. Crop Circle effect is halved each winter, rather than the circles being removed entirely.r than the circles being removed entirely.)
  • Game Updates/Changes/2022  + (Reworked and simplified quests provided byReworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now.of day, &c). Let us know how it feels now.)
  • Game Updates/Changes/2020  + (Reworked archery to; Remove randomness. Reduce damage per hit, but allow more hits. Make arrows projectiles.)
  • Game Updates/Changes/2022  + (Reworked crop quality gains so that all crops should gain quality relatively uniformly, with some geographically local variance still applied. Aiming to break the reign of turnip tyranny.)
  • Game Updates/Changes/2022  + (Reworked damage from crabs in the direction of leniency. Gloves should now always reduce damage taken, even if you do take it.)
  • Game Updates/Changes/2023  + (Reworked equipped container items slightlyReworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories.ey cannot be placed in player inventories.)
  • Game Updates/Changes/2022  + (Reworked the Mulberry leaf mechanic. Mulberry leaves now have a number of "uses" when silk worms eat them, ~50. Aiming to normalize the amount of leaves provided by a single tree.)
  • Game Updates/Changes/2022  + (Reworked the whale spawning mechanic, aiming to reduce the reliance on simply seeing ocean tiles to find infinite whales.)
  • Game Updates/Changes/2021  + (Reworked/extended the plot representation. Field Cairns, used for setting local permission exceptions in villages, should now properly indicate their plots.)
  • Game Updates/Changes/2021  + (Rooms in Ant Hills where the ants drop keys to unlock doors will cease spawning new ants once all doors have been unlocked.)
  • Game Updates/Changes/2021  + (Rooms in Ant Hills which require a key to open have a fatter padlock on them to better communicate this.)
  • Game Updates/Changes/2015  + (Rootfills can now treat Cruel Incisions.)
  • Game Updates/Changes/2019  + (Runestones should now be limited to 100 characters, rather than 99 bytes.)
  • Game Updates/Changes/2021  + (Sallow trees now have "Tough Bark".)
  • Game Updates/Changes/2021  + (Saplings now die after 24 RL hours, rather than 8.)
  • Game Updates/Changes/2021  + (Satiations now increase and decrease 3x slower, as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=71121 here]. The main functional change of this is that you should have to eat less often.)
  • Game Updates/Changes/2019  + (Scents have been easy to see, even with moScents have been easy to see, even with moderate amounts of perception/exploration. Adjusted this to something hopefully more reasonable, and also made it so that, the better roll you have when detecting a scent, the more uses it will have when collected. Stealth could perhaps be more relevant now.tealth could perhaps be more relevant now.)
  • Game Updates/Changes/2018  + (Scholar depends on Gardener, Mystic and Quarryman.)
  • Game Updates/Changes/2021  + (Scythes now harvest 2x3 tiles in front of the character per swipe.)
  • Game Updates/Changes/2020  + (Seamarks are now normal authority objects, spreading Realm authority in an area around them. They can be built even on deep ocean tiles.)
  • Game Updates/Changes/2023  + (Several things now stack: Soil, Clay, Bricks, Plant Fibre, Wool, Carrots, Beets, Turnips, all Onion types, Champignons, Peapods, Pepper (Boiled or not), Hops, Grapes, Raisins, Prunes and Chum Bait.)
  • Game Updates/Changes/2016  + (Shift+Right-Clicking a stockpile now draws items from the stockpile until the player inventory is full, rather than just drawing one unit.)
  • Game Updates/Changes/2018  + (Shift-clicking to destroy vines growing on paving tiles will now remove all vines.)
  • Game Updates/Changes/2020  + (Ship Sails -- For Knarrs and Snekkjas respShip Sails -- For Knarrs and Snekkjas respectively -- are now built as separate objects from the ships themselves, and can thus be changed or taken down without rebuilding the entire ship. The quality of the sail, thus, presently has no impact on the quality of the ship for purposes of speed calculations. Some building cost resources were shifted over from the ships to the sails, but the net total building cost for a functioning ship was left unchanged. Only people with a Master Key may change sails.people with a Master Key may change sails.)
  • Game Updates/Changes/2020  + (Ships can now "Dock" by a dock. Snekkjas can not be bashed while docked.)
  • Game Updates/Changes/2019  + (Siegecraft and Vandalism now depend on Rage.)
  • Game Updates/Changes/2022  + (Significantly reduced the effect of most realm buffs by factors varying from ~6 to ~2.5, aiming to reduce the necessity of a well managed realm.)
  • Game Updates/Changes/2018  + (Silver & Gold paving should no longer decay. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=39&t=61611 on stream].)
  • Game Updates/Changes/2023  + (Simple item drops should now, much like objects, remember their Last Owner, meaning that if you drop something on claimed land, you should be able to pick it back up again.)
  • Game Updates/Changes/2022  + (Since "Display Sign"s are apparently a bitSince "Display Sign"s are apparently a bit OP when used for spamming and protecting "Wrecking Ball"s, we gave them a more reasonable footprint, and made them trivial to destroy. Existing display signs will have shifted somewhat graphically as a result of these changes, so you may want to reposition them. Sorry about that last part.position them. Sorry about that last part.)
  • Game Updates/Changes/2022  + (Since "Wrecking Ball"s are apparently the hot new meta for breaking into bases, we made it so that "Wrecking Ball"s can only ever be deployed or used with appropriate permissions.)
  • Game Updates/Changes/2021  + (Slings now require prepared hides, rather than leather.)
  • Game Updates/Changes/2020  + (Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.)
  • Game Updates/Changes/2019  + (Smoking Pipeweed will now buff your Will, and reduce your travel weariness.)