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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2020 + (The time required to ram a Personal Claim now scales with the claim's power level.)
- Game Updates/Changes/2016 + (There is a new skill called Painting which … There is a new skill called Painting which allows access to Sketch and Pigment crafting, which are available to anyone. Sketch Pages from the store can instead be used to craft any pattern, irrespective of complexity, without the need for pigments or other inputs.out the need for pigments or other inputs.)
- Game Updates/Changes/2019 + (There is now decay in caves, albeit only about 1/10th of what it is in the overworld.)
- Game Updates/Changes/2021 + (Thingwalls no longer have any authority drain, and controlling them should always be a net positive.)
- Game Updates/Changes/2022 + (Thingwalls now project a small building obstacle immediately around themselves.)
- Game Updates/Changes/2020 + (Ticking the checkbox next to an animal in the Cattle Roster will now display that same checkmark over the animal itself.)
- Game Updates/Changes/2022 + (Took another look at leaves from trees, an … Took another look at leaves from trees, and normalized the number of leaves a leaf-bearing tree provides give somewhere around 25, i.e. about x5 from present. Mulberry leaves now have 8 uses, rather than 25, and present their remaining uses on the inventory icon.heir remaining uses on the inventory icon.)
- Game Updates/Changes/2017 + (Took some time to redesign the granary UI. … Took some time to redesign the granary UI. Granaries now hold up to ten types of seeds and other relevant substances, in a specific UI with as many different slots. You may divide the total volume of the granary any way you see fit over the ten slots. If you carry a barrel overhead the "Take" and "Put" buttons for the slots will reference said barrel. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=53558 here]. Also made it so that you can store flour and grist in granaries, as suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=53952 here].th.com/forum/viewtopic.php?f=48&t=53952 here].)
- Game Updates/Changes/2018 + (Tower and Poppy caps now consider cave tiles as their natural tiles, increasing their growth speed there. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=60786 here].)
- Game Updates/Changes/2017 + (Towercaps now work as minesupports. They d … Towercaps now work as minesupports. They develop a support radius gradually as they grow up, and have, when fully grown, the equivalent radius of a (wooden) Mine Support. As with normal Mine Supports, they can be safely removed if they have never prevented a cave in.ed if they have never prevented a cave in.)
- Game Updates/Changes/2015 + (Toy Chariot now requires acre clay, rather than any clay.)
- Game Updates/Changes/2023 + (Transfer of ownership of a private claim i … Transfer of ownership of a private claim is now an explicit act which can be performed by holding the claim's bond item, and right-clicking the Hearthling you wish to transfer the claim to. You can no longer study "Bond of Blood & Soil"s to gain control over private claims.p; Soil"s to gain control over private claims.)
- Game Updates/Changes/2021 + (Traveling to a Thingwall now lands you on claims with a "free" Trespass action, i.e. you leave no scent, congruent with how roads and cave entrances work.)
- Game Updates/Changes/2022 + (Tree Pots now display the new quality of trees planted in their tooltips.)
- Game Updates/Changes/2023 + (Tree Seeds now stack 4 units high.)
- Game Updates/bugged + (Tree chopping buff does not work: [//www.havenandhearth.com/forum/viewtopic.php?p=957914 08 Mar 2025], [//www.havenandhearth.com/forum/viewtopic.php?p=958079 18 Mar 2025].)
- Game Updates/Changes/2024 + (Tree or bush seeds dropped to the ground should have a non-zero chance of sprouting when decaying away.)
- Game Updates/Changes/2018 + (Trespassers should no longer be able to consume heart containers, or butcher or flay small animals.)
- Game Updates/Changes/2021 + (Trespassing is no longer required to use a claimed Thingwall.)
- Game Updates/Changes/2018 + (Truffles should now be possible to put in the Wicker Picker.)
- Game Updates/Changes/2021 + (Using the "Dig" command, you can now remove ice from shallow water using an axe.)
- Game Updates/Changes/2020 + (Vandalism is now always required to bash Realm authority objects.)
- Game Updates/Changes/2020 + (Village & Personal Claims now have a "Power Level". ranging from 0 to 1.)
- Game Updates/Changes/2015 + (Village Claims can no longer be extended from Field Cairns. Authority objects can, thus, not be built in an area claimed only by Field Cairns.)
- Game Updates/Changes/2022 + (Village banners belonging to dead villages should be significantly easier to bash. ...)
- Game Updates/Changes/2021 + (WWWs are now quality capped by Farming, rather than Survival.)
- Game Updates/Changes/2023 + (Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.)
- Game Updates/Changes/2021 + (War Flags are now indestructible for the d … War Flags are now indestructible for the duration of their deployment time (Between 3-4 hours depending on whether a defending Realm has the "Guarded Marches" Realm Buff), apart from a 20 RL minute window at the end of the deployment time. War Flags can, thus, only be destroyed in the final 20 minutes of their deployment time.final 20 minutes of their deployment time.)
- Game Updates/Changes/2021 + (War Flags cannot be destroyed in less than 2 minutes of continous bashing, irrespective of strength and number of bashers. As with any object, War Flags can not be repaired while someone is actively bashing them.)
- Game Updates/Changes/2021 + (War Flags cannot finish their deployment, and flip province ownership, while someone is bashing them.)
- Game Updates/Changes/2021 + (War Flags should now continously check for … War Flags should now continously check for line of sight to the Thingwall, meaning that fixed structures between a War Flag and a Thingwall will always interrupt the War Flag's deployment. This was always intended to be so, but apparently this key feature was accidentally lost along the way. Another win for the Seatribe team.he way. Another win for the Seatribe team.)
- Game Updates/Changes/2018 + (Waybroad and Royal Toadstools can now be put in a wicker picker. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=62171 here].)
- Game Updates/Changes/2019 + (Whales should no longer attack people after sinking a Knarr.)
- Game Updates/Changes/2023 + (When outside the protection of a mine support, encountering a mine warning tile (e.g. one near a cavein tile, where cave dust falls) will interrupt area mining operations.)
- Game Updates/Changes/2021 + (When planting an area, you will now plant using a small area of effect, planting several tiles around you at once. The character will not move to use that optimally, but it's something. Traveling salesman algorithm when?)
- Game Updates/Changes/2021 + (While holding an item and right-clicking a … While holding an item and right-clicking a container, you can now hold Alt to only take from the container, rather than first attempting to transfer to the container. Useful, for example, when you want to light a branch on a fireplace without first filling the fireplace up with fuel (e.g. branches).he fireplace up with fuel (e.g. branches).)
- Game Updates/Changes/2019 + (Wild Beehives no longer spawn during winter.)
- Game Updates/Changes/2016 + (Wild Horses should no longer be alerted by their rider firing close to them. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=47356 here].)
- Game Updates/Changes/2016 + (Wild Horses should now ride down small animals.)
- Game Updates/Changes/2021 + (Wild Windsown Weeds now have a chance of being given a quality actually grown by someone, somewhere. The intention being that they should function as a catch-up mechanic for crop quality, by disseminating various higher quality crops more broadly.)
- Game Updates/Changes/2022 + (Winged insects should no longer appear during rain.)
- Game Updates/Changes/2024 + (Wound info pages now dynamically and progr … Wound info pages now dynamically and programmatically list their debuffs, such that we don't have to manually update them and reflect the code in their descriptions, and such. Wounds with more complex effects, e.g. "Concussion" can now properly present their current debuff.now properly present their current debuff.)
- Game Updates/Changes/2024 + (Wounds are now achievements. Unfortunately … Wounds are now achievements. Unfortunately, Steam will not (at least not yet) permit us more than 100 achievements, but we track them as such on our end and will upd00t if Steam ever decides to consider us a real game(tm). (Steam is still "learning about the game" per their parlance.)rning about the game" per their parlance.))
- Game Updates/Changes/2016 + (Yarrow is now a flower, and can be hung on walls)
- Game Updates/Changes/2018 + (You can no longer bash Hearth fires on a c … You can no longer bash Hearth fires on a claim while under a visitor debuff against that claim, as bashing a Hearth Fire now counts as a crime both against the claim and the owner of the Hearth. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=58731 here].om/forum/viewtopic.php?f=47&t=58731 here].)
- Game Updates/Changes/2018 + (You can no longer lift things as a spirit in the character creation room. Reported [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=45591 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=60170 here].)
- Game Updates/Changes/2020 + (You can no longer seal corner posts without permission.)
- Game Updates/Changes/2020 + (You can now <span style=" background … You can now <span style="</br></br> background-color: #F8F8F8;</br> //width: 32px;</br> border: 1px solid #AAA;</br> border-radius: 0.2em; //CSS3;</br> box-shadow: 0.1em 0.2em 0.2em #ddd; //CSS3;</br> margin: 0 0.1em 0 0.05em;</br> padding: 0.1em 0.3em;</br> font-family: inherit;</br> //font-size: 0.90em;</br> clear: none;</br></br>">Shift+Right-Click</span> a snow tile to get an area select tool for shoveling snow.ow tile to get an area select tool for shoveling snow.)
- Game Updates/Changes/2019 + (You can now Alt-RMB to place snowball stockpiles.)
- Game Updates/Changes/2021 + (You can now Shift+Right-Click "Tarkiln"s, to draw as much as you can from them as you would from a normal container. You can also use wheelbarrows to empty Tarkilns directly.)
- Game Updates/Changes/2021 + (You can now activate action menu actions (Cattle Roster, Toggles, &c) using the hotbelt.)