Talk:Stone

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real-life reference of mineral hardness (it's likely to be the same relative difference in-game):

MOHS HARDNESS SCALE
cinnabar = 2-2.5
limestone = 3-4
marble = 3-4
dolomite = 3.5-4
basalt = 5-6
feldspar = 6
schist = 6
granite = 6-7
porphyry = 6-7
sandstone = 6-7
flint = 7
gneiss = 7
quartz = 7
--Turtlesir (talk) 09:22, 21 October 2015 (EDT)


It does not affect tile hardness or mining speed, as i have limestone that is much harder to mine than flint. --Asgaroth22 (talk) 13:50, 21 October 2015 (EDT)

jorb has said each stone type has an inherent hardness, modified by hardness variance. --Turtlesir (talk) 17:42, 22 October 2015 (EDT)

Unique Crafts

I think about it for a long time - there is plenty of crafts that use unique types of stone. Porphyr, limestones, basalt etc.
Maybe i should create a page for each type? or just add crafts in table? with new Uses column?
--Kitsuneg (talk) 20 October 2018 (EDT)


Assuming: "creating separate pages for each stone type"
As long as there is no need for stone data to be #ask'ed or #show'ed for, adding additional stone data/fields to the table should be fine.
When there is some need for #ask or #show on stone data (now or near future), creating separate stone pages would be the default* option.
*Default: As in, there seems to be a SMW feature to set properties for multiple items on the same page (#subobject). But ... I have no experience with SMW's #subobject's yet, so that is probably better left for later.
--.MvGulik. 10:47, 20 October 2018 (EDT)


I've also always wanted to create a unique page for each stone type, and also pages for each ore. They've become specific enough to warrant having their own page with an overarching 'Stone'/'ore' page which can be accessed with the 'Specific:' template.
I think users often try to find what a certain stone type might do, and inevitably are redirected to the 'stone' page, where they have to search through a dozen or so stone types. Being able to search for the stone and having its own page which has the same layout as every other item is good for consistency.
As an aside, Custom clients (I know amber for certain, the others i'm not so sure) have a built in hotkey to pull up the RoB Wiki page of that specific item. for example, ctrl+shift+click'ing limestone in your inventory will open the limestone page in your browser. The caveat is items on the wiki must be spelled exactly the same as in game.


--Ricky (talk) 21 October 2018 (EDT)

Ye - i think about specific too. will do
--Kitsuneg (talk) 23 October 2018 (EDT)


Basalt stone test case feels kinda done to me.
Unless there is still some other stuff that needs to be added/changed (?), I figure it can be rolled out on the other stones.
--.MvGulik. 17:57, 24 November 2018 (EST)


Yea, ty for helping!
will create pages later, need a lot of time to revision all unique crafts and update related pages, also new patch with drying fish took my attention. another billions pages incoming =\

--Kitsuneg (talk) 24 November 2018 (EDT)

Image Update

MvGulik or Ricky can i ask you to update vein picture of Ore ans Stone with this "Mining? one man gather this for wiki, bright 1 tile pics - guess they should be a little cutted from top. Maybe they should be named in one format or so, it's in your scope =)
P.S. Im far from Pc and good internet for some time and can't do it myself now.
--Kitsuneg (talk) 19 November 2018 (EDT)


I'll take a look at auto uploading them as new vein-image updates.
(Initial Google-Drive speed-bump removed ... taking care of RoB part tomorrow)
--.MvGulik. 12:03, 19 November 2018 (EST)


Done.
(lingering old images => clear page browser-cache)
--.MvGulik. 22:36, 20 November 2018 (EST)

objectsreq, Salad Greens ... ?

Edit-ref: Objectsreq ... Salad Greens
Kitsuneg. Is that correct ? (its not making sense to me)
--.MvGulik. 12:45, 22 November 2018 (EST)

No no ofc not) just was unaccarute.
--Kitsuneg (talk) 22 November 2018 (EDT)
aha, "Stone", of course. (I was just to tired to see that)
--.MvGulik. 03:04, 23 November 2018 (EST)

Dynamic gallery

The current dynamic gallery is unconditional in its image usage. (parameter-name(s) + gallery comment(s))
It could be made conditional if needed, to support it usage for the exception "Cat Gold" & "Shard of Conch" (both not having a vein as source)
(will take a look at the current stone related images, for potential uniform naming scheme upgrade)No need to do any major renaming at the moment.
+ Adjusted Vein and Stone-Pavement image names to follow object page name (Caps and Spacing)
--.MvGulik. 02:54, 24 November 2018 (EST)

Cave veins

SMW image search: "vein"
Merged test render: [1]
--.MvGulik. 19:24, 28 July 2023 (UTC)