Tiny Brain

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Tiny Brain
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Brains)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Fine Butchery
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Produced By Sharp tool
Specific Type of Brain
Required By (Brain (2): Pickled Brain, Tanning Fluid)
Study details
Base LP 400
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 2h 1m
Mental Weight 1
EXP Cost 2
LP / EXP 200
LP / Hour (real) 198.35
LP / Mental Weight 400
LP / Hour / EXP 99.17
LP / Hour / Size 198.35
LP / Hour / Weight 198.35
LP / Hour / Size / EXP 99.17
LP / Hour / Weight / EXP 99.17
Go to Objects

Tiny Brain is a Curiosity which can be used in the Study Report to earn Learning Points.

How to Acquire

1 Tiny Brain per dead Creature acquired as the final step in the "Clean" butchery step with Fine Butchery skill bought.

Quality

The quality of Tiny Brain while butchering is determined by quality of the animal corpse and softcapped by your sharp tool, creature quality and your survival.

  1. If ToolQ<AnimalCorpseQ then BrainQ=(AnimalCorpseQ+ToolQ)/2
  2. If Survival<CorpseQ then BrainQ=(CorpseQ+Survival)/2
  • Tool quality softcap is applied before the survival softcap.

Note


Game Development

  • Polar Crocus (2026-02-11) >"Brains now stack in inverse order of size (i.e. tiny stacks 4 high, small stacks 3 high, "normal" stacks 2 high, and big does not stack). They can be put in "Poacher's Pouch"."