Catapult

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Catapult
Catapult.png
Vital statistics
Size 2 x 2.5
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Basic Mechanics, Siegecraft
Object(s) Required Brimstone x4, Rope x10, Board x16, Block of Wood x40, Bone Glue x4, Hardened Leather x4
Repaired With Bone Glue
Soak Value 6
Go to Objects

Icon keyboard.pngBuild > Siege Equipment > Catapult

Catapult is a powerful tool of war, wrathfully used to deliver mighty portion of pain and destruction upon heads of misbehaving hearthlings, siege devices and naval vehicles. They are used to defend Battering Rams by attacking hearthlings, Archery Towers and ships.

How to use

The Catapult can be used immediately after being built with no initial drying time. Every catapult's range is slightly randomized upon being built. The range appears as a circle while using the catapult.

Catapult uses Stones as projectiles. Catapult needs to be filled with 10 stones to be able to shoot. Using a Wheelbarrow can ease this process.

To fire a catapult, your Perception and Marksmanship must be at least 50.

Firing a catapult requires Criminal Acts to be On.

Repairs with Bone Glue after which there is a 60 minute drying time.

By default, anyone with prerequisites is allowed to operate the Catapult. You should install a Lock to limit this.

Damage

Catapult shots deal, randomly, from 600HP and upwards.

Catapult itself has 750HP, and can be used while it has more than 150HP. Catapult takes 200HP damage each time it fires. Catapult can be destroyed if shot would cost more (or exact) amount of HP than catapult actually has.

Catapults take damage when moving. They can move 4 tiles before they need repairs.

Each Bone Glue used for repair restores 600HP (80%).

Catapults can target and hit Hearthlings, including KOed ones, and can kill them, ignoring KO protection. The stone projectiles are quite slow and easily dodged, but naturally a KOed Hearthling can't do that and is therefor doomed if the attackers are able to shoot follow up attacks.

Notes

  • Catapults have a random range of about 16 to 28 tiles from the center of the catapult's hitbox.
  • It is not possible to launch Hearthlings yet.
  • Despite it menacing looks, Catapult can only attack single target per shot, leaving adjacent area unharmed.
  • Criminal Acts required to fire.

Game Development

  • Rotating Wolfdog (2022-01-16) >"Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes."
  • Still Brandy (2021-06-19) >"Catapults can now, with a 24 hour charge, destroy all boats and ships, unlike previously, when they could only destroy Knarrs."
  • Rekt!-ing Ball (2016-04-19) >"Catapults now have 6 soak, rather than 3.
    Firing a catapult now requires having criminal acts on.
    Should no longer be able to interact with drying catapults.
    "
  • Catapult Metallic (2016-04-06) >"Catapults (now) have a one hour initial drying period before they can be fired, rather than six hours. They still have a cooldown of one hour after repairs. ..."
  • Catapult Metallic (2016-04-06) >"Catapults now have their range slightly randomized upon build. They should now also have their range indicated by a range circle when using the catapult."
  • World 9 (2016-02-18) >"Added catapults. Catapults have 750HP, and can be used while they have more than 150HP. Catapults take 3HP damage per map pixel they move, and 200HP damage each time they fire. A catapult can be used six hours after it is built, and one hour after each repair. Catapults have a soak value of 3. Catapult shots deal, randomly, from 600HP and upwards. Catapults have a range of 200 map pixels, i.e. circa 18 tiles. It is not possible to launch Hearthlings yet."