Glass Beads: Difference between revisions

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|xsize = 1
|xsize = 1
|ysize = 1
|ysize = 1
|skillreq  = ?
|skillreq  = [[requires::Sewing]]
|objectsreq = 2 [[requires::Glass]], 1 [[requires::String]], 0.05kg [[requires::Linseed Oil]]
|objectsreq = [[requires::Glass]] x2, [[requires::String]], [[requires::Vegetable Oil]] x 0.1L
|producedby = ?
|producedby = Hand
| gildpct        = [[gildpct::40%-90%]]
| gildatt      = [[gildatt::Exploration]]
| gild1        = [[gild1::Perception +5]]
| gild2        =
| gild3        =
}}
}}
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Glass Beads}}
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Glass Beads}}
[[Category:Equipment Gilding]]
 


{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Perception]].
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Perception]].


Gilding Attributes is [[Exploration]], Chance: ?% to ?%.
Gilding Attributes is [[Exploration]], Chance: 40% to 90%.


== Quality ==
== Quality ==


[[Softcap]]ped by [[requires::Dexterity]] and [[requires::Sewing]].
[[Softcap]]ped by [[Dexterity]] and [[Masonry]].


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"

Latest revision as of 14:15, 27 October 2023

Glass Beads
Glass Beads.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Sewing
Object(s) Required Glass x2, String, Vegetable Oil x 0.1L
Produced By Hand
Gilding statistics
Gilding Chance 40%-90%
Gilding Attributes Exploration
Gilding Bonus 1 Perception +5
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Equipment Gilding > Glass Beads


Glass Beads is a Gilding item that gives a boost to Perception.

Gilding Attributes is Exploration, Chance: 40% to 90%.

Quality

Softcapped by Dexterity and Masonry.

Quality Perception
10 +5
40 +10