Pearl Necklace: Difference between revisions

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(Add "Game Development"(auto) call)
(→‎Quality: less authoritative, could use a verification call)
 
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{{infobox metaobj
{{infobox metaobj
| skillreq  = [[requires::Fishing]], [[requires::Jewelry]]
| skillreq  = [[requires::Sewing]], [[requires::Fishing]], [[requires::Jewelry]]
| objectsreq = [[Requires::Pearl]] x10, [[Requires::String]] x2
| objectsreq = [[Requires::Pearl]] x10, [[Requires::String]] x2
| producedby = Hand
| producedby = Hand
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==Quality==
==Quality==


* Quality Formula: <math>\frac{_{q}AvgPearl+ _{q}AvgString}{2}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Dexterity*Sewing*Lore}</math>
* [[Softcap|Softcapped]] by <math>\sqrt[3]{Dexterity*Sewing*Lore}</math>
* Average pearl quality and average string quality presumably affect the final product, but the formula is currently unknown.


==Gallery==
==Gallery==

Latest revision as of 06:39, 15 November 2024

Pearl Necklace
Pearl Necklace.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Sewing, Fishing, Jewelry
Object(s) Required Pearl x10, String x2
Produced By Hand
Slot(s) Occupied 2L
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Xtras & Accessories > Jewelry > Pearl Necklace

Increases Learning Ability by a base 5%, improving with Quality. The Learning Ability boost granted by the necklace is added to the total LP gain.

Quality Effect
10 +5% Learning Ability
40 +10% Learning Ability
90 +15% Learning Ability
160 +20% Learning Ability
250 +25% Learning Ability

Notes

It is best to only wear the necklace when a curiosity is almost finished, or when logging out for an extended amount of time.

Quality

  • Softcapped by
  • Average pearl quality and average string quality presumably affect the final product, but the formula is currently unknown.

Gallery

Game Development