Legacy:Hearthling: Difference between revisions

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(Fun facts about Hearthlings)
 
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Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:
Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.
*Crook: Using [[Trespassing]], this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement ([[Yeomanry]]), constructing [[Palisade]]s around your area, and by keeping unprotected valuables in your inventory when you log out.
*Explorer: Newbie often become this kind of Wanderer once they've outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to [[Settle]]. ''(A guide on settling will be published at a later date; stay tuned)''
*Explorer: Newbie often become this kind of Wanderer once they've outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to [[Settling|settle]]. ''(A guide on settling will be published at a later date; stay tuned)''
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you're lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you've been targeted by a party of Raiders, you're out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don't go near it!
*Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you're lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you've been targeted by a party of Raiders, you're out of luck. One suggestion would be this: if you see a nearby settlement with a [[Battering Ram]], don't go near it!



Revision as of 20:55, 25 March 2011

All player-made characters are called Hearthlings. All Hearthlings fall into one of four general categories: Newbie, Wanderer, Settler, and Villager

Newbie

Not to be confused with noobs, newbies are Hearthlings fresh from the spawn pool. Since they lack advanced skills, they tend to make a lot of Wicker Baskets and exist almost entirely on Apples and Hazelnuts.

Wanderer

Most Newbies quickly become Wanderers, trekking across forests and fields in search of new sources of food and LP. However, not all Wanderers are unskilled. These Hearthlings can be divided into three subgroups:

  • Crook: Using Trespassing, this type of player likes to slip on to your claim and rob you clean. Lesser crooks who lack this skill target unclaimed settlements and Newbie camps. You can defend your property against these players by claiming your settlement (Yeomanry), constructing Palisades around your area, and by keeping unprotected valuables in your inventory when you log out.
  • Explorer: Newbie often become this kind of Wanderer once they've outgrown their starting area. Explorers cover massive tracts of land in search for the perfect place to settle. (A guide on settling will be published at a later date; stay tuned)
  • Raider: Sometimes also (incorrectly) called Russians, Raiders are possibly the most feared creatures in all the Hearthlands. Raiders are a step up from crooks: you're lucky if they only rob you. An unknown number of Hearthlings have been slain at the hands of these nomadic warriors. In all honesty, if you've been targeted by a party of Raiders, you're out of luck. One suggestion would be this: if you see a nearby settlement with a Battering Ram, don't go near it!

Settler

Whether or not the majority of Hearthlings are Settlers is arguable, but there are by far more personal settlements then there are Villages. Smart Settlers have set up shop in a resource-rich location (as previously mentioned, there will be a guide regarding such placement coming later) or in a little pre-village community. Hearthlings who are Settlers may work alone, but it is more common to see two or three people working together. Well-established Settlers are fond of trading , especially with Explorers and nearby Settlers.

Villager

Villagers are similar to Settlers in that they have found a place to call Home. The chief difference is exactly that: Villagers have established some form of government lead by their village's Chieftain. Any Hearthling with the skills and the resources to establish a village have accumulated a massive amount of LP and are most certainly a force to be reckoned with. A huge advantage to living with several other Hearthlings is that you all can share supplies; instead of chopping down trees for five looms, a village can build one community loom and use the trees for other structures. Villages are best (if not only) way to protect your stuff Raiders.



This page simply remarks on peoples' playing methods and has absolutely no impact on the game itself