Hunter's Bow: Difference between revisions
(→Notes) |
No edit summary |
||
Line 6: | Line 6: | ||
|producedby = Hand | |producedby = Hand | ||
|slot = 4L and 4R | |slot = 4L and 4R | ||
|basedmg = | |basedmg = 50 | ||
|cskill = [[requires::Marksmanship]] | |cskill = [[requires::Marksmanship]] | ||
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]] | |ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]] | ||
Line 22: | Line 22: | ||
The damage dealt by a bow is affected by the bow's | The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter. | ||
<math> Damage = \Big( | <math> Damage = \Big(50*\sqrt{Bow_{quality}/10}+Base_{Arrow}*\sqrt{Arrow_{quality}/10}\Big)*(Aim)</math> | ||
Stone Arrows have a base damage of | Stone Arrows have a base damage of 50, Bone Arrows have a base damage of 60. Metal Arrows have a base damage of 70. | ||
Arrows (no matter the type) have 5% armor penetration. | |||
The minimum between the bow and the arrow's | The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim. | ||
==In Game Example== | ==In Game Example== |
Revision as of 20:52, 7 November 2017
Hunter's Bow | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vital statistics | |||||||||||||||||||||||||
Size | 1 x 2 | ||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Archery | ||||||||||||||||||||||||
Object(s) Required | Tree Bough x2, String x8 | ||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||
Slot(s) Occupied | 4L and 4R | ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Go to Objects |
Craft > Clothes & Equipment > Weapons > Hunter's Bow
A Hunter's Bow, is a medium ranged weapon. It fires Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly within a cone around the location based off how full the aim meter is.
Notes
When crafting, the qualities of a bow are softcapped by .
The minimum between the bow and the arrow's essence determines the aim meter penalty for moving.
The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter.
Stone Arrows have a base damage of 50, Bone Arrows have a base damage of 60. Metal Arrows have a base damage of 70. Arrows (no matter the type) have 5% armor penetration.
The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim.