Hunter's Bow: Difference between revisions

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|producedby = Hand
|producedby = Hand
|slot = 4L and 4R
|slot = 4L and 4R
|basedmg = 80
|basedmg = 50
|cskill = [[requires::Marksmanship]]
|cskill = [[requires::Marksmanship]]
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]]
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]]
Line 22: Line 22:




The damage dealt by a bow is affected by the bow's substance, perception, the arrow's type and substance, and the aim meter.
The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter.


<math> Damage = \Big(80*\sqrt{Substance_{Bow}/10}+Base_{Arrow}*\sqrt{Substance_{Arrow}/10}\Big)*(Aim)^{2}</math>
<math> Damage = \Big(50*\sqrt{Bow_{quality}/10}+Base_{Arrow}*\sqrt{Arrow_{quality}/10}\Big)*(Aim)</math>


Stone Arrows have a base damage of 80, Bone Arrows have a base damage of 100. Metal Arrows have a base damage of 120.
Stone Arrows have a base damage of 50, Bone Arrows have a base damage of 60. Metal Arrows have a base damage of 70.
Arrows (no matter the type) have 5% armor penetration.




The minimum between the bow and the arrow's vitality, as well as marksmanship determine the aim speed and maximum aim.
The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim.


==In Game Example==
==In Game Example==

Revision as of 20:52, 7 November 2017

Hunter's Bow
Hunter's Bow.png
Vital statistics
Size 1 x 2
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Archery
Object(s) Required Tree Bough x2, String x8
Produced By Hand
Slot(s) Occupied 4L and 4R
QL10 Equipment Statistics
Damage 50
Combat Skill Marksmanship
Ammunition Stone Arrow, Bone Arrow
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Weapons > Hunter's Bow

A Hunter's Bow, is a medium ranged weapon. It fires Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly within a cone around the location based off how full the aim meter is.

Notes

When crafting, the qualities of a bow are softcapped by .


The minimum between the bow and the arrow's essence determines the aim meter penalty for moving.


The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter.

Stone Arrows have a base damage of 50, Bone Arrows have a base damage of 60. Metal Arrows have a base damage of 70. Arrows (no matter the type) have 5% armor penetration.


The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim.

In Game Example

File:Bowbow.png
A hunter's bow used as a wall decoration.