Monocle: Difference between revisions

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==Quality==
==Quality==
* Ring of Brodgar Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Dexterity*Psyche*Smiting*Lore}</math>
* Monocle Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Dexterity*Psyche*Smiting*Lore}</math>


*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>.
*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>.

Revision as of 11:33, 9 December 2017

Monocle
Monocle.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Silkfarming, Jewelry
Object(s) Required Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin
Produced By Smithy's Hammer, Anvil
Slot(s) Occupied 1R
Go to Objects

Icon keyboard.pngCraft > Jewelry > Monocle

Monocles provide a perception bonus and fill slot 1R.

Quality Perception
10 +15
40 +30
90 +45

Quality

  • Monocle Quality = and is softcapped by
  • The formula for determining the stat boost is .