Monocle: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
|} | |} | ||
==Quality== | ==Quality== | ||
* | * Monocle Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Dexterity*Psyche*Smiting*Lore}</math> | ||
*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>. | *The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>. |
Revision as of 11:33, 9 December 2017
Monocle | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Silkfarming, Jewelry | |||||||
Object(s) Required | Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin | |||||||
Produced By | Smithy's Hammer, Anvil | |||||||
Slot(s) Occupied | 1R | |||||||
Go to Objects |
Monocles provide a perception bonus and fill slot 1R.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
Quality
- Monocle Quality = and is softcapped by
- The formula for determining the stat boost is .