Foul Smoke: Difference between revisions

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(+ StudyTime: Hour-float to Time-code - (+potential other stuff))
 
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| xsize        = 1
| xsize        = 1
| ysize        = 1
| ysize        = 1
| skillreq    = ?
|
| objectsreq  = [[Localized Resources|Abyssal Chasm]]
| skillreq    = Stealth
| objectsreq  = [[requires::Abyssal Chasm]]
| producedby  = Hand
| producedby  = Hand
| gild%        = 20%-80%
|
| gildatt      = Psyche, Stealth
| gild1        = +5 Intelligence
| gild2        = +3 Psyche
| gild3        = +1 Stealth
| lpgain      = 10000
| lpgain      = 10000
| studytime    = ?
| studytime    = 43:46
| mentalweight = 20
| mentalweight = 20
| expdrain    = 60
| expdrain    = 60
|
| gildpct      = [[gildpct::20%-80%]]
| gildatt      = [[gildatt::Psyche]], [[Gildatt::Stealth]]
| gild1        = [[gild1::Intelligence +5]]
| gild2        = [[gild2::Psyche +2]]
| gild3        = [[gild3::Stealth +3]]
}}
}}


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==How to Obtain==
==How to Obtain==
{{PAGENAME}} can be found by collecting [[Localized Resources|Abyssal Chasm]]s.
 
{{PAGENAME}} can be found by collecting [[Abyssal Chasm]]s.


== Quality ==
== Quality ==


[[Hardcap]]ped by [[requires::]].
[[Hardcap]]ped by [[Stealth]].


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"

Latest revision as of 14:29, 7 June 2019

Foul Smoke
Foul Smoke.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Stealth
Object(s) Required Abyssal Chasm
Produced By Hand
Required By (1) Grotesque Idol
Gilding statistics
Gilding Chance 20%-80%
Gilding Attributes Psyche, Stealth
Gilding Bonus 1 Intelligence +5
Gilding Bonus 2 Psyche +2
Gilding Bonus 3 Stealth +3
Study details
Base LP 10000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 43h 46m
Mental Weight 20
EXP Cost 60
LP / EXP 166.67
LP / Hour (real) 228.48
LP / Mental Weight 500
LP / Hour / EXP 3.81
LP / Hour / Size 228.48
LP / Hour / Weight 11.42
LP / Hour / Size / EXP 3.81
LP / Hour / Weight / EXP 0.19
Go to Objects

Foul Smoke is a Gilding item that gives a boost to Intelligence, Psyche and Stealth.

Gilding Attributes is Psyche and Stealth, Chance: 20% to 80%.

How to Obtain

Foul Smoke can be found by collecting Abyssal Chasms.

Quality

Hardcapped by Stealth.

Quality Intelligence Psyche Stealth
10 +5 +2 +3
40 +10 +4 +6