Silver for the Ferryman: Difference between revisions
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m (Text replacement - "^{{infobox " to "{{Pagenotice|ESLOT|}} {{infobox ") |
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{{infobox metaobj | {{infobox metaobj | ||
| skillreq = [[requires::Jewelry]] | | skillreq = [[requires::Jewelry]] | ||
| objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater's Skin]] | | objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater's Skin]] | ||
| slot = | | | ||
| slot = 6L; 6R | |||
| egildpct = [[egildpct::25%-40%]] | | egildpct = [[egildpct::25%-40%]] | ||
| egildatt = [[egildatt::Intelligence]], [[egildatt::Lore]] | | egildatt = [[egildatt::Intelligence]], [[egildatt::Lore]] | ||
}} | }} | ||
[[Category:Rings And Accessories]] | |||
{{GM|$Craft|$Jewelry|$Silver for the Ferryman}} | {{GM|$Craft|$Jewelry|$Silver for the Ferryman}} | ||
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"If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring." | "If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring." | ||
Revision as of 11:59, 21 March 2021
Silver for the Ferryman | |||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Jewelry | ||||||||||||||||||||||
Object(s) Required | Silver Nugget, Goldbeater's Skin | ||||||||||||||||||||||
Slot(s) Occupied | 6L; 6R | ||||||||||||||||||||||
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Go to Objects |
Craft > Jewelry > Silver for the Ferryman
A ring that prevents the wearer from drowning. Essential for those foolish enough to buy the Swimming skill. One use only.
Quoting Jorb
"If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring."