Silver for the Ferryman: Difference between revisions
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{{infobox metaobj | {{infobox metaobj | ||
| skillreq = [[requires::Jewelry]] | | skillreq = [[requires::Jewelry]] | ||
| objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater's Skin]] | | objectsreq = [[requires::Silver Nugget]], [[requires::Goldbeater's Skin]] | ||
| slot = | | | ||
| slot = 6L; 6R | |||
| egildpct = [[egildpct::25%-40%]] | |||
| egildatt = [[egildatt::Intelligence]], [[egildatt::Lore]] | |||
}} | }} | ||
A [[Rings and Accessories|ring]] that prevents the wearer from drowning | [[Category:Rings And Accessories]] | ||
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Jewelry|Silver for the Ferr$yman}} | |||
A [[Rings and Accessories|ring]] that prevents the wearer from drowning. One use only. | |||
==Quoting Jorb== | ==Quoting Jorb== | ||
"If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring." | "If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring." | ||
Latest revision as of 20:52, 7 November 2021
Silver for the Ferryman | |||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Jewelry | ||||||||||||||||||||||
Object(s) Required | Silver Nugget, Goldbeater's Skin | ||||||||||||||||||||||
Slot(s) Occupied | 6L; 6R | ||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Jewelry > Silver for the Ferryman
A ring that prevents the wearer from drowning. One use only.
Quoting Jorb
"If you drown wearing this ring you will be bumped back to the tile where you first entered the water, and lose the ring."