Monocle: Difference between revisions

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{{infobox metaobj
{{infobox metaobj
| xsize = 1
| skillreq  = [[requires::Silkfarming]], [[requires::Jewelry]]
| ysize = 1
| objectsreq = [[requires::Glass Pane]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
| skillreq  = [[requires::Glassmaking]], [[requires::Silkfarming]], [[requires::Jewelry]]
| producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]]
| objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|
| producedby = Hand
| slot = 1R
| slot = 1R
|
| statPER = 15
}}
}}
{{GM|$Craft|$Jewelry|Mo$nocle}}
 
[[Category:Rings And Accessories]]
 
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Monocle}}


Monocles provide a perception bonus and fill slot 1R.
Monocles provide a perception bonus and fill slot 1R.
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|}
|}


The formula for determining the stat boost is <math>15*sqrt(quality/10)</math>
==Quality==
 
* Monocle Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Will*Psyche*Smithing*Lore}</math>


[[Category:Accessories]]
*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>.

Latest revision as of 08:26, 22 January 2022

Monocle
Monocle.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Silkfarming, Jewelry
Object(s) Required Glass Pane x1, Silver Nugget, Silk Thread, Goldbeater's Skin
Produced By Smithy's Hammer, Anvil
Slot(s) Occupied 1R
QL10 Equipment Statistics
PER Bonus 15
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Xtras & Accessories > Monocle

Monocles provide a perception bonus and fill slot 1R.

Quality Perception
10 +15
40 +30
90 +45

Quality

  • Monocle Quality = and is softcapped by
  • The formula for determining the stat boost is .